The developmental influence of collaborative games in the Grade 6 mathematics classroom

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dc.contributor.author Van Putten, Sonja
dc.contributor.author Blom, Nicolaas Willem
dc.contributor.author Van Coller, Angelique
dc.date.accessioned 2021-06-24T11:29:56Z
dc.date.issued 2022
dc.description Appendix 1. Example game worksheets en_ZA
dc.description Appendix 2. Observation schedules en_ZA
dc.description.abstract This study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are accessible in terms of cost effectiveness, providing opportunities for social interactions while learning, and demanding few prerequisite skills. This study investigated the opportunities for learning that non-digital, textbook-based game worksheets could afford mathematics learners. In this case study, a quasi-experimental design was implemented and pre- and post-tests were conducted around an intervention. From a statistical analysis of the test data, using the Mann–Whitney U-test, it was concluded that the intervention on the topics of multiplication and division had a positive impact on the experimental group of this sample. The experimental group was observed while participating in the games and the observation schedule was member-checked. The Game Object Model provided the conceptual framework. The results indicated that learners benefited from the incorporation of the combination of collaboration and games and that their achievement improved. The findings also suggest that the collaborative games positively influenced learners’ confidence, skills and understanding in mathematics. en_ZA
dc.description.department Science, Mathematics and Technology Education en_ZA
dc.description.embargo 2021-10-15
dc.description.librarian hj2021 en_ZA
dc.description.uri http://www.tandfonline.com/loi/tmes20 en_ZA
dc.identifier.citation Sonja van Putten, Nicolaas Blom & Angelique van Coller (2022): The developmental influence of collaborative games in the Grade 6 mathematics classroom, International Journal of Mathematical Education in Science and Technology, vol. 53, no. 6, pp. 1478-1501, DOI:10.1080/0020739X.2020.1829139. en_ZA
dc.identifier.issn 0020-739X (print)
dc.identifier.issn 1464-5211 (online)
dc.identifier.other 10.1080/0020739X.2020.1829139
dc.identifier.uri http://hdl.handle.net/2263/80591
dc.language.iso en en_ZA
dc.publisher Taylor and Francis en_ZA
dc.rights © 2020 Informa UK Limited, trading as Taylor & Francis Group. This is an electronic version of an article published in International Journal of Mathematical Education in Science and Technology, vol. 53, no. 6, pp. 1478-1501, 2022, DOI:10.1080/0020739X.2020.1829139. International Journal of Mathematical Education in Science and Technology is available online at : http://www.tandfonline.comloi/tmes20. en_ZA
dc.subject Mathematics education en_ZA
dc.subject Game-based worksheets en_ZA
dc.subject Collaboration en_ZA
dc.title The developmental influence of collaborative games in the Grade 6 mathematics classroom en_ZA
dc.type Postprint Article en_ZA


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