Keeping Users Engaged Through Gamification

dc.contributormarguerite.nel@up.ac.za
dc.contributor.authorFinger, Lesego
dc.contributor.editorNel, Marguerite A
dc.date.accessioned2025-11-11T07:28:25Z
dc.date.available2025-11-11T07:28:25Z
dc.date.issued2025-10-29
dc.descriptionPDF
dc.description.abstractEducation often feels like broccoli, necessary but not exciting. Matric Live utilises gamification and AI to transform that broccoli into a dessert. With streaks, badges, leaderboards, and adaptive challenges, learning becomes addictive, like social media, but with real impact. My talk will demonstrate how playful design and intelligent feedback keep learners motivated, curious, and eager to return.
dc.description.librarianmn2025
dc.description.urihttps://library.up.ac.za/up_techx_2025/
dc.format.extentPresentation: 13 slides: col.
dc.format.mediumPDF
dc.identifier.citationFinger, L, 2025. 'Keeping Users Engaged Through Gamification’, presented at the UP TechX 2025 International Conference, 28 - 30 October 2025, University of Pretoria, Groenkloof, Pretoria.
dc.identifier.urihttp://hdl.handle.net/2263/105217
dc.language.isoen
dc.rightsUniversity of Pretoria
dc.subjectUser experience (UX)
dc.subjectAssistive technologies
dc.subjectGamification
dc.subjectLearning technologies
dc.subjectDesigning for diversity
dc.titleKeeping Users Engaged Through Gamification
dc.typePresentation

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Finger.pdf
Size:
3.52 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: