Die gebruik van ’n leerbestuurstelsel in die ontwerp van kentekeninhoud vir ’n jeugbeweging

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dc.contributor.advisor Callaghan, Ronel
dc.contributor.postgraduate Stoffberg, Karin
dc.date.accessioned 2023-02-21T07:16:47Z
dc.date.available 2023-02-21T07:16:47Z
dc.date.created 2023-04
dc.date.issued 2023
dc.description Thesis (PhD (Computer-Integrated Education))--University of Pretoria, 2023. en_US
dc.description.abstract The purpose of the research study was to investigate the use of technology in the instruction of programs for youth movements, with a specific focus on the instruction of badge content. A design based, qualitative research methodology was used. Qualitative data was collected through observation, documentation and interviews with a structured questionnaire. Participants in the research project were youth members and team leaders of "Die Voortrekkers". The research study uses four phases of design based research. The first phase is the analysis of the practical problem, being the accessibility of badges to youth members. In phase two the development of the solution occurs. Phase three is the implementation of the solution and occurred in three cycles. Data was collected during phase three. Data analysis of the structured questionnaires was done via a coding process and code frequency tables. Phase four produced design principles and theories. Youth members reacted very positive towards the online instruction of badges. Members complete 286 badges online. It cannot be disregarded that the Covid-19 pandemic had an influence on the research study. The findings of the research study affirm that a learning management system, like Moodle™, can be used to instruct badge contents towards youth members using a design framework and design methodology. The design framework can be used to determine how the contents will be instructed and which assessments, activities, resources, instruction strategies and technology can be used to reach learning goals and -outcomes. The conceptual framework in the study integrated the Technology Pedagogy and Content Knowledge (TPACK) framework, Substitution, Augmentation, Modification and Redefinition (SAMR) model and Triple E framework and is part of the design framework. The design methodology contains the processes and steps to instruct a course (or badge) in a learning management system for an organization (or youth movement). en_US
dc.description.availability Unrestricted en_US
dc.description.degree PhD (Computer-Integrated Education) en_US
dc.description.department Education Innovation en_US
dc.identifier.citation * en_US
dc.identifier.doi https://doi.org/10.25403/UPresearchdata.22129649 en_US
dc.identifier.other A2023 en_US
dc.identifier.uri https://repository.up.ac.za/handle/2263/89713
dc.language.iso Afrikaans en_US
dc.publisher University of Pretoria
dc.rights © 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subject UCTD en_US
dc.subject Learning Management System en_US
dc.subject Moodle en_US
dc.subject Youth Movements en_US
dc.subject Badge content en_US
dc.subject TPACK Framework en_US
dc.subject Triple E Framework en_US
dc.subject SAMR Model en_US
dc.subject 21st century skills en_US
dc.title Die gebruik van ’n leerbestuurstelsel in die ontwerp van kentekeninhoud vir ’n jeugbeweging en_US
dc.title.alternative The use of a learning management system in designing badge content for a youth movement
dc.type Thesis en_US


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