Die gebruik van ’n leerbestuurstelsel in die ontwerp van kentekeninhoud vir ’n jeugbeweging

dc.contributor.advisorCallaghan, Ronel
dc.contributor.emailkarin.stoffberg1@gmail.comen_US
dc.contributor.postgraduateStoffberg, Karin
dc.date.accessioned2023-02-21T07:16:47Z
dc.date.available2023-02-21T07:16:47Z
dc.date.created2023-04
dc.date.issued2023
dc.descriptionThesis (PhD (Computer-Integrated Education))--University of Pretoria, 2023.en_US
dc.description.abstractThe purpose of the research study was to investigate the use of technology in the instruction of programs for youth movements, with a specific focus on the instruction of badge content. A design based, qualitative research methodology was used. Qualitative data was collected through observation, documentation and interviews with a structured questionnaire. Participants in the research project were youth members and team leaders of "Die Voortrekkers". The research study uses four phases of design based research. The first phase is the analysis of the practical problem, being the accessibility of badges to youth members. In phase two the development of the solution occurs. Phase three is the implementation of the solution and occurred in three cycles. Data was collected during phase three. Data analysis of the structured questionnaires was done via a coding process and code frequency tables. Phase four produced design principles and theories. Youth members reacted very positive towards the online instruction of badges. Members complete 286 badges online. It cannot be disregarded that the Covid-19 pandemic had an influence on the research study. The findings of the research study affirm that a learning management system, like Moodle™, can be used to instruct badge contents towards youth members using a design framework and design methodology. The design framework can be used to determine how the contents will be instructed and which assessments, activities, resources, instruction strategies and technology can be used to reach learning goals and -outcomes. The conceptual framework in the study integrated the Technology Pedagogy and Content Knowledge (TPACK) framework, Substitution, Augmentation, Modification and Redefinition (SAMR) model and Triple E framework and is part of the design framework. The design methodology contains the processes and steps to instruct a course (or badge) in a learning management system for an organization (or youth movement).en_US
dc.description.availabilityUnrestricteden_US
dc.description.degreePhD (Computer-Integrated Education)en_US
dc.description.departmentEducation Innovationen_US
dc.identifier.citation*en_US
dc.identifier.doihttps://doi.org/10.25403/UPresearchdata.22129649en_US
dc.identifier.otherA2023en_US
dc.identifier.urihttps://repository.up.ac.za/handle/2263/89713
dc.language.isoAfrikaansen_US
dc.publisherUniversity of Pretoria
dc.rights© 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subjectUCTDen_US
dc.subjectLearning Management Systemen_US
dc.subjectMoodleen_US
dc.subjectYouth Movementsen_US
dc.subjectBadge contenten_US
dc.subjectTPACK Frameworken_US
dc.subjectTriple E Frameworken_US
dc.subjectSAMR Modelen_US
dc.subject21st century skillsen_US
dc.titleDie gebruik van ’n leerbestuurstelsel in die ontwerp van kentekeninhoud vir ’n jeugbewegingen_US
dc.title.alternativeThe use of a learning management system in designing badge content for a youth movement
dc.typeThesisen_US

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