Exploring gender discursive struggles about social inclusion in an online gaming community

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dc.contributor.author Naidoo, Rennie
dc.contributor.author Coleman, Kalley
dc.contributor.author Guyo, Cordelia
dc.date.accessioned 2019-12-09T09:00:13Z
dc.date.available 2019-12-09T09:00:13Z
dc.date.issued 2020
dc.description.abstract PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identify and explore gender discursive struggles about social inclusion observed in an online gaming community, in South Africa. DESIGN/METHODOLOGY/APPROACH : The paper uses a technique called contrapuntal analysis to identify and explore competing discourses in over 200 messages on gender struggles about social inclusion posted in the local community’s gamer discussion board, based on seven threads initiated by women gamer activists. FINDINGS : The findings show how four interrelated gender discursive struggles about social inclusion and social exclusion animated the meanings of online gamer relations: dominance vs equality, stereotyping vs diversity, competitiveness vs cooperativeness and privilege vs empowerment. PRACTICAL IMPLICATIONS : Game designers should reinforce more accurate and positive stereotypes to cater for the rapidly growing female gamer segment joining the online gaming market and to develop a less chauvinistic and more diversely representative online gaming community. Enlightened gamers should exercise greater solidarity in fighting for gender equality in online gaming communities. ORIGINALITY/VALUE : The critical relational dialectics analysis adopted in this study offers a promising avenue to understand and critique the discursive struggles that arise when online gamers from the different gender groups relate. The findings highlight the unequal discursive power and privilege of many white male gamers when discussing social inclusion. Advancing our understanding of these discursive struggles creates the possibilities for improving social inclusion in online gaming communities. en_ZA
dc.description.department Informatics en_ZA
dc.description.librarian hj2019 en_ZA
dc.description.uri https://www.emerald.com/insight/publication/issn/0959-3845 en_ZA
dc.identifier.citation Naidoo, R., Coleman, K. and Guyo, C. (2020), "Exploring gender discursive struggles about social inclusion in an online gaming community", Information Technology & People, Vol. 33 No. 2, pp. 576-601. https://doi.org/10.1108/ITP-04-2019-0163. en_ZA
dc.identifier.issn 0959-3845 (print)
dc.identifier.issn 1758-5813 (online)
dc.identifier.other 10.1108/ITP-04-2019-0163
dc.identifier.uri http://hdl.handle.net/2263/72547
dc.language.iso en en_ZA
dc.publisher Emerald en_ZA
dc.rights © 2019, Emerald Publishing Limited en_ZA
dc.subject Social inclusion en_ZA
dc.subject Gender en_ZA
dc.subject Computer games en_ZA
dc.subject Online gaming en_ZA
dc.subject Contrapuntal analysis en_ZA
dc.subject Critical relational dialectics en_ZA
dc.title Exploring gender discursive struggles about social inclusion in an online gaming community en_ZA
dc.type Postprint Article en_ZA


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