Exploring gender discursive struggles about social inclusion in an online gaming community

dc.contributor.authorNaidoo, Rennie
dc.contributor.authorColeman, Kalley
dc.contributor.authorGuyo, Cordelia
dc.contributor.emailrennie.naidoo@up.ac.zaen_ZA
dc.date.accessioned2019-12-09T09:00:13Z
dc.date.available2019-12-09T09:00:13Z
dc.date.issued2020
dc.description.abstractPURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identify and explore gender discursive struggles about social inclusion observed in an online gaming community, in South Africa. DESIGN/METHODOLOGY/APPROACH : The paper uses a technique called contrapuntal analysis to identify and explore competing discourses in over 200 messages on gender struggles about social inclusion posted in the local community’s gamer discussion board, based on seven threads initiated by women gamer activists. FINDINGS : The findings show how four interrelated gender discursive struggles about social inclusion and social exclusion animated the meanings of online gamer relations: dominance vs equality, stereotyping vs diversity, competitiveness vs cooperativeness and privilege vs empowerment. PRACTICAL IMPLICATIONS : Game designers should reinforce more accurate and positive stereotypes to cater for the rapidly growing female gamer segment joining the online gaming market and to develop a less chauvinistic and more diversely representative online gaming community. Enlightened gamers should exercise greater solidarity in fighting for gender equality in online gaming communities. ORIGINALITY/VALUE : The critical relational dialectics analysis adopted in this study offers a promising avenue to understand and critique the discursive struggles that arise when online gamers from the different gender groups relate. The findings highlight the unequal discursive power and privilege of many white male gamers when discussing social inclusion. Advancing our understanding of these discursive struggles creates the possibilities for improving social inclusion in online gaming communities.en_ZA
dc.description.departmentInformaticsen_ZA
dc.description.librarianhj2019en_ZA
dc.description.urihttps://www.emerald.com/insight/publication/issn/0959-3845en_ZA
dc.identifier.citationNaidoo, R., Coleman, K. and Guyo, C. (2020), "Exploring gender discursive struggles about social inclusion in an online gaming community", Information Technology & People, Vol. 33 No. 2, pp. 576-601. https://doi.org/10.1108/ITP-04-2019-0163.en_ZA
dc.identifier.issn0959-3845 (print)
dc.identifier.issn1758-5813 (online)
dc.identifier.other10.1108/ITP-04-2019-0163
dc.identifier.urihttp://hdl.handle.net/2263/72547
dc.language.isoenen_ZA
dc.publisherEmeralden_ZA
dc.rights© 2019, Emerald Publishing Limiteden_ZA
dc.subjectSocial inclusionen_ZA
dc.subjectGenderen_ZA
dc.subjectComputer gamesen_ZA
dc.subjectOnline gamingen_ZA
dc.subjectContrapuntal analysisen_ZA
dc.subjectCritical relational dialecticsen_ZA
dc.titleExploring gender discursive struggles about social inclusion in an online gaming communityen_ZA
dc.typePostprint Articleen_ZA

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