The purpose of this study was to investigate to what extent a game can be used as an
instructional tool for library instruction.
In order to determine the effectiveness of the game for library instruction, it was necessary to
do literature research that included both subject fields. The research design therefore
includes a literature study on information literacy and a literature study on game-based
learning. The game was based on the Big6 information literacy model (Eisenberg, 2008).
An in-depth literature review on game-based learning was needed to determine which
criteria would be necessary to create a game for instructional purposes. An instructional
design process (DODDEL model) was used for the design of the game. The design and
layout of the game illustrated the application of the game-based learning criteria.
A single-case study method was used for the purpose of the study. A mixed-methods
approach with qualitative and quantitative questions and formative and summative
evaluation was used to collect data and evaluate the game.
The data analysis was done in Chapter 6. The data analysis indicates that games can be
used in an effective way for library instruction purposes. The comments seem to confirm the
findings of the literature review on game-based learning. The rating scale proved that the players were engaged during game play.
The findings of the study were discussed in the concluding chapter. Game-based learning
criteria and their application were described. The success and restrictions of the study were
indicated and discussed. Recommendations for further research in the subject fields were