Game-based learning and library instruction

dc.contributor.advisorBothma, T.J.D. (Theodorus Jan Daniel)
dc.contributor.coadvisorFourie, Ina
dc.contributor.emailbettie.dekock@up.ac.zaen_US
dc.contributor.postgraduateDe Kock, Elizabeth Catharina
dc.date.accessioned2014-04-01T09:08:29Z
dc.date.available2014-04-01T09:08:29Z
dc.date.created2014
dc.date.issued2013en_US
dc.descriptionDissertation (MSc)--University of Pretoria, 2013.en_US
dc.description.abstractThe purpose of this study was to investigate to what extent a game can be used as an instructional tool for library instruction. In order to determine the effectiveness of the game for library instruction, it was necessary to do literature research that included both subject fields. The research design therefore includes a literature study on information literacy and a literature study on game-based learning. The game was based on the Big6 information literacy model (Eisenberg, 2008). An in-depth literature review on game-based learning was needed to determine which criteria would be necessary to create a game for instructional purposes. An instructional design process (DODDEL model) was used for the design of the game. The design and layout of the game illustrated the application of the game-based learning criteria. A single-case study method was used for the purpose of the study. A mixed-methods approach with qualitative and quantitative questions and formative and summative evaluation was used to collect data and evaluate the game. The data analysis was done in Chapter 6. The data analysis indicates that games can be used in an effective way for library instruction purposes. The comments seem to confirm the findings of the literature review on game-based learning. The rating scale proved that the players were engaged during game play. The findings of the study were discussed in the concluding chapter. Game-based learning criteria and their application were described. The success and restrictions of the study were indicated and discussed. Recommendations for further research in the subject fields were made.en_US
dc.description.availabilityunrestricteden_US
dc.description.departmentInformation Scienceen_US
dc.description.librariangm2014en_US
dc.identifier.citationDe Kock, EC 2013, Game-based learning and library instruction, MSc dissertation, University of Pretoria, Pretoria, viewed yymmdd<>en_US
dc.identifier.otherC14/4/15/gmen_US
dc.identifier.urihttp://hdl.handle.net/2263/37275
dc.language.isoenen_US
dc.publisherUniversity of Pretoriaen_ZA
dc.rights© 2014 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.en_US
dc.subjectLearningen_US
dc.subjectInstructional toolen_US
dc.subjectGameen_US
dc.subjectLibrary instructionen_US
dc.subjectUCTD
dc.titleGame-based learning and library instructionen_US
dc.typeDissertationen_US

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