Bosman, Isak de VilliersBuruk, Oguz OzJorgensen, KristineHamari, Juho2023-11-302023-11-302024Isak de Villiers Bosman, Oğuz ‘Oz’ Buruk, Kristine Jørgensen & Juho Hamari (2024) The effect of audio on the experience in virtual reality: a scoping review, Behaviour & Information Technology, 43:1, 165-199, DOI: 10.1080/0144929X.2022.2158371. .0144-929X (print)1362-3001 (online)10.1080/0144929X.2022.2158371http://hdl.handle.net/2263/93558The use of virtual reality (VR) has seen significant recent growth and presents opportunities for usein many domain areas. The use of head-mounted displays (HMDs) also presents uniqueopportunities for the implementation of audio feedback congruent with head and bodymovements, thus matching intuitive expectations. However, the use of audio in VR is stillundervalued and there is a lack of consistency within audio-centedd research in VR. To addressthis shortcoming and present an overview of this area of research, we conducted a scopingreview (n= 121) focusing on the use of audio in HMD-based VR and its effects on user/play experience. Results show a lack of standardization for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research.en© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/).Virtual realityAudioUser experienceScoping reviewUser-centred designAuditory feedbackHead-mounted display (HMD)SDG-09: Industry, innovation and infrastructureThe effect of audio on the experience in virtual reality : a scoping reviewArticle