Kriel, Dennis2015-11-262015-11-262015Kriel, D 2015, 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.978-0-620-67501-7http://hdl.handle.net/2263/50952Book chapter : 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.One needs to make a distinction between the use of games in education and gamification. Games are common ways of passing the time and having fun. Gamification is more about using the elements of games that motivate people, and applying them to educational experiences. These elements can take many different forms, from short activities done in a face-to-face setting to large, open-ended digital experiences that are technology driven.en© 2015, Universities South Africa. Permission is granted under a Creative Commons Attribution 4.0 International Licence (CC BY) to replicate, copy, distribute, transmit or adapt this report freely, provided that attribution is provided as illustrated in the citation below. To view a copy of this licence, visit creativecommons. org/licenses/by/4.0.GamesEducationGamificationMotivateEducational experiencesGamificationBook chapter