Innovation in the esports servicescape : a media business research agenda

dc.contributor.authorMcCauley, Brian
dc.contributor.authorBerndt, Adele
dc.contributor.authorHelmefalk, Miralem
dc.contributor.authorHedlund, David
dc.date.accessioned2024-10-30T09:50:20Z
dc.date.available2024-10-30T09:50:20Z
dc.date.issued2025
dc.description.abstractEsports represent an increasingly influential and innovative component of the global media business landscape. The ever-evolving ecosystem of dynamic new media is driven by a heterogeneous array of stakeholders that co-create value in online and offline spaces, often described as servicescapes, where innovations are increasingly influential in diverse areas including entrepreneurial business models, media, sports, entertainment, culture, and consumer engagement. In this research, a semi-systematic literature review was undertaken focused on the intersection of the esports ecosystem, servicescapes and innovations. Four clear directions for future research, with questions specific to esports, servicescapes and media were identified. Scholars can utilise these findings to enhance understanding of innovation from the servicescape perspective, with relevance for scholars engaged in business, marketing, and media.en_US
dc.description.departmentGordon Institute of Business Science (GIBS)en_US
dc.description.librarianhj2024en_US
dc.description.sdgNoneen_US
dc.description.urihttp://www.tandfonline.com/loi/romb20en_US
dc.identifier.citationBrian McCauley, Adele Berndt, Miralem Helmefalk & David Hedlund (2025): Innovation in the esports servicescape: a media business research agenda, Journal of Media Business Studies, 22:2, 87-117, DOI: 10.1080/16522354.2024.2378392.en_US
dc.identifier.issn1652-2354 (print)
dc.identifier.issn2376-2977 (online)
dc.identifier.other10.1080/16522354.2024.2378392
dc.identifier.urihttp://hdl.handle.net/2263/98841
dc.language.isoenen_US
dc.publisherRoutledgeen_US
dc.rights© 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/).en_US
dc.subjectEsportsen_US
dc.subjectInnovationen_US
dc.subjectEcosystemsen_US
dc.subjectServicescapesen_US
dc.titleInnovation in the esports servicescape : a media business research agendaen_US
dc.typeArticleen_US

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