The effect of audio on the experience in virtual reality : a scoping review

dc.contributor.authorBosman, Isak de Villiers
dc.contributor.authorBuruk, Oguz Oz
dc.contributor.authorJorgensen, Kristine
dc.contributor.authorHamari, Juho
dc.contributor.emailisak.bosman@up.ac.zaen_US
dc.date.accessioned2023-11-30T09:18:40Z
dc.date.available2023-11-30T09:18:40Z
dc.date.issued2024
dc.description.abstractThe use of virtual reality (VR) has seen significant recent growth and presents opportunities for usein many domain areas. The use of head-mounted displays (HMDs) also presents uniqueopportunities for the implementation of audio feedback congruent with head and bodymovements, thus matching intuitive expectations. However, the use of audio in VR is stillundervalued and there is a lack of consistency within audio-centedd research in VR. To addressthis shortcoming and present an overview of this area of research, we conducted a scopingreview (n= 121) focusing on the use of audio in HMD-based VR and its effects on user/play experience. Results show a lack of standardization for common measures such as pleasantness and emphasize the context-specific ability of audio to influence a variety of affective, cognitive, and motivational measures, but are mixed for presence and generally lacking for social experiences and descriptive research.en_US
dc.description.departmentInformation Scienceen_US
dc.description.sdgSDG-09: Industry, innovation and infrastructureen_US
dc.description.urihttps://www.tandfonline.com/journals/TBITen_US
dc.identifier.citationIsak de Villiers Bosman, Oğuz ‘Oz’ Buruk, Kristine Jørgensen & Juho Hamari (2024) The effect of audio on the experience in virtual reality: a scoping review, Behaviour & Information Technology, 43:1, 165-199, DOI: 10.1080/0144929X.2022.2158371. .en_US
dc.identifier.issn0144-929X (print)
dc.identifier.issn1362-3001 (online)
dc.identifier.other10.1080/0144929X.2022.2158371
dc.identifier.urihttp://hdl.handle.net/2263/93558
dc.language.isoenen_US
dc.publisherTaylor and Francisen_US
dc.rights© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/).en_US
dc.subjectVirtual realityen_US
dc.subjectAudioen_US
dc.subjectUser experienceen_US
dc.subjectScoping reviewen_US
dc.subjectUser-centred designen_US
dc.subjectAuditory feedbacken_US
dc.subjectHead-mounted display (HMD)en_US
dc.subjectSDG-09: Industry, innovation and infrastructureen_US
dc.titleThe effect of audio on the experience in virtual reality : a scoping reviewen_US
dc.typeArticleen_US

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