Virtual, mixed and augmented reality in veterinary education

dc.contributor.authorMalinowski, Robert
dc.contributor.otherInternational Veterinary Simulation in Teaching Conference (5th : 2017 : Pretoria, South Africa)
dc.contributor.otherMichigan State University. College of Veterinary Medicine
dc.date.accessioned2017-06-09T09:51:10Z
dc.date.available2017-06-09T09:51:10Z
dc.date.created2017
dc.date.issued2017
dc.descriptionPoster presented at the 5th International Veterinary Simulation in Teaching Conference, 10-12 April 2017, held at the Intundla Conference Venue, Pretoria, South Africa.en_ZA
dc.description.abstractAdvanced visual simulation technologies have gone mainstream and are now available to consumers and educators alike. Rather than being physical simulators, these systems generate visualizations of three-dimensional objects and immersive environments that users can interact with using a variety of devices. The technologies have rapidly matured over the past two years and continue to quickly evolve. Instead of being physically tethered to high-power computers, the next generation of devices will be stand-alone with integrated processors, or units that are capable of connecting to mobile phones to provide the computational might. This fundamental design change will further aid in promoting VR/AR/MR, allowing students to participate with devices they already own. This will reduce costs for educational institutions and re-define what a simulation laboratory is and how it is structured. Several different approaches exist including virtual reality (VR), augmented reality (AR) and mixed reality (MR) from companies such as Samsung, Oculus and Microsoft. Virtual reality is currently the most prevalent and affordable. Products vary greatly in price and features. Google Cardboard and the Samsung Gear VR are a great place to start and cost under $100. Higher-end devices, such as the Oculus Rift and HTC Vive, offer greater capabilities but are also much more costly ($600-$700). VR fully immerses the user allowing for a completely novel perspective. Two practical uses of this technology include 360 degree video and virtual models. Cameras such as the Samsung Gear 360 and Ricoh Theta capture video in all directions, giving learners the ability to explore an experience as if they were physically present. Virtual models and simulations, created from scratch or from CT/MR data, can be viewed in an immersive, web-based environment such as Sketchfab. As these solutions continue to evolve, educators will be able to harness their potential to create high-fidelity simulation experiences for students.en_ZA
dc.description.librarianab2017en_ZA
dc.description.sponsorshipSponsored by Virtalis, South Africa. Dept. of Higher Education & Training, Anatomoulds, Veterinary Simulator Industries, National Research Foundation, University of Pretoria. Faculty of Veterinary Science, Zoetis and Breed 'n Betsyen_ZA
dc.format.extent1 page : color photosen_ZA
dc.format.mediumPDFen_ZA
dc.identifier.citationMalinowski, R. 2017. Virtual, mixed and augmented reality in veterinary education. [Poster]. The Fifth International Veterinary Simulation in Teaching Conference, 10-12 April 2017, Pretoria. Available from: http://hdl.handle.net/2263/60994en_ZA
dc.identifier.urihttp://hdl.handle.net/2263/60994
dc.language.isoenen_ZA
dc.publisherPretoria : University of Pretoria, Faculty of Veterinary Scienceen_ZA
dc.relation.requiresAdobe Acrobat readeren_ZA
dc.rights©2017 University of Pretoria. Faculty of Veterinary Science. Provided for educational purposes only. It may not be downloaded, reproduced or distributed in any format without written permission of the University of Pretoria, Faculty of Veterinary Scienceen_ZA
dc.subjectVeterinary simulationen_ZA
dc.subjectVeterinary medicine -- Study and teachingen_ZA
dc.subjectE-learningen_ZA
dc.subjectVeterinary medicine trainingen_ZA
dc.subjectTeaching methodsen_ZA
dc.subject.lcshTeaching -- Aids and devicesen_ZA
dc.subject.lcshVeterinary medicine -- Study and teaching -- Simulation methodsen_ZA
dc.subject.lcshEducational technologyen_ZA
dc.subject.lcshVirtual reality in higher educationen_ZA
dc.subject.lcshAugmented realityen_ZA
dc.subject.lcshMixed realityen_ZA
dc.titleVirtual, mixed and augmented reality in veterinary educationen_ZA
dc.title.alternative5th International Veterinary Simulation in Teaching Conference, 2017, Pretoria, South Africa : proceedingsen_ZA
dc.title.alternativeInVeST proceedings, 10-12 April 2017en_ZA
dc.typeEventen_ZA
dc.typeTexten_ZA
dc.typeOtheren_ZA

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