Augmented reality technology : a systematic review on gaming strategy for medication adherence

dc.contributor.authorAdetunji, R.O.
dc.contributor.authorStrydom, Morne A.
dc.contributor.authorHerselman, M.E.
dc.contributor.authorBotha, A.
dc.date.accessioned2022-12-14T10:15:37Z
dc.date.issued2022-10
dc.description.abstractAs global health concerns become more complex, technological intervention is needed to achieve the Sustainable Development Goal. This study explores the use of the internet of things (IoT) and augmented reality (AR) applications for medication adherence. IOT devices can collect, transmit, and store up information not including the need for human or computer involvement. It has potential to streamline and improve healthcare. AR, is an advancement in technology which permits patients to interact with virtual objects in a natural way by proactively predicting health conditions, detecting, providing care, and observing patient role while inside and outside the healthcare center. A systematized scoping literature review was conducted on academic databases: Google Scholar, ACM, ScienceDirect, IEEE Xplore, and SpringerLink. The study identified components of IoT, AR, gaming strategy relevant to the healthcare domain and medication adherence. Further discourses applications of AR in the medical disciplines and focus on improving adherence to medication through gaming. The study, point out how AR has enhanced user experience in adherence to medication through gaming. Using AR in health care will provide us with a better understanding of how to deliver health services and how AR technology will be used to enhance global health care in the coming decade.en_US
dc.description.departmentPharmacologyen_US
dc.description.embargo2023-10-02
dc.description.librarianhj2022en_US
dc.description.urihttp://www.springer.comseries/7092en_US
dc.identifier.citationAdetunji, R.O., Strydom, M.A., Herselman, M.E., Botha, A. (2022). Augmented Reality Technology: A Systematic Review on Gaming Strategy for Medication Adherence. In: Al-Emran, M., Shaalan, K. (eds) Recent Innovations in Artificial Intelligence and Smart Applications. Studies in Computational Intelligence, vol 1061. Springer, Cham. https://doi.org/10.1007/978-3-031-14748-7_3.en_US
dc.identifier.isbn978-3-031-14747-0 (print)
dc.identifier.isbn978-3-031-14748-7 (online)
dc.identifier.issn1860-949X
dc.identifier.other10.1007/978-3-031-14748-7_3
dc.identifier.urihttps://repository.up.ac.za/handle/2263/88792
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG. The original publication is available at : http://www.springer.comseries/7092.en_US
dc.subjectAugmented realityen_US
dc.subjectGamingen_US
dc.subjectMedication adherenceen_US
dc.subjectInternet of Things (IoT)en_US
dc.subjectVirtual realityen_US
dc.titleAugmented reality technology : a systematic review on gaming strategy for medication adherenceen_US
dc.typePostprint Articleen_US

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