The potential for videogame learning in a South African distance education environment

dc.contributor.authorKirby-Hirst, Mark
dc.date.accessioned2015-06-15T05:51:41Z
dc.date.available2015-06-15T05:51:41Z
dc.date.issued2014
dc.description.abstractThis article examines the potential for a videogame-based pedagogy in a South African open and distance learning (ODL) environment, wherein videogame interactivity might address the absence of individualised tuition. The discipline of Classics is utilised as a working example, with its primary educational elements, namely the study of history and culture, illustrating the broader appeal of a videogame-based pedagogy that can be deployed to courses ranging from anthropology to cultural and media studies, to history and even art. In largely literature review format, this article first assesses the representation of these elements in commercial videogames, before concentrating on user-modified videogame scenarios (‘mods’), and the employment of easy to understand ‘toolsets’ for creating such course specific content. The creation of such content using these ‘toolsets’ and other means (eg, free-to-play games) enables lecturers to construct unique videogame learning environments (VGLEs) for teaching purposes. Modern pedagogical principles are also brought to bear upon this notion of a videogame-centred multimedia approach to student-centred learning to properly situate it within the parameters of current educational practice. Finally, the pros, cons, and particular challenges of the use of a VGLE within the South African educational environment are considered.en_ZA
dc.description.librarianam2015en_ZA
dc.description.sponsorshipThe University of Pretoria and its Department of Ancient Languages.en_ZA
dc.description.urihttp://www.unisa.ac.za/Default.asp?Cmd=ViewContent&ContentID=7388en_ZA
dc.description.urihttp://reference.sabinet.co.za/sa_epublication/progressen_ZA
dc.identifier.citationKirby-Hirst, M 2014, 'The potential for videogame learning in a South African distance education environment', Progressio, vol. 36, no. 1, pp. 67-92.en_ZA
dc.identifier.issn0256-8853
dc.identifier.urihttp://hdl.handle.net/2263/45475
dc.language.isoenen_ZA
dc.publisherUnisa Pressen_ZA
dc.rights© Unisa Pressen_ZA
dc.subjectVideogameen_ZA
dc.subjectMultimediaen_ZA
dc.subjectPedagogyen_ZA
dc.subjectTertiary educationen_ZA
dc.subjectOpen-distance learningen_ZA
dc.subjectClassicsen_ZA
dc.subjectStudent-centred learningen_ZA
dc.subjectOpen and distance learning (ODL)en_ZA
dc.subjectVideogame learning environments (VGLEs)en_ZA
dc.titleThe potential for videogame learning in a South African distance education environmenten_ZA
dc.typeArticleen_ZA

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