Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation

dc.contributor.advisorNdlovu, Ndukuyakhe
dc.contributor.emaildutoittimon@gmail.comen_ZA
dc.contributor.postgraduateDu Toit, Timon Dawid
dc.date.accessioned2021-02-18T08:01:21Z
dc.date.available2021-02-18T08:01:21Z
dc.date.created2021
dc.date.issued2020
dc.descriptionDissertation (MA (Archaeology))--university of Pretoria, 2020.en_ZA
dc.description.abstractThe use of video games as a sustainable tool for preserving existing archaeological data in an entertaining and interactive manner was investigated. The main aim of such investigation was to explore the potential benefits in terms of archaeological/heritage education, broadcasting, and representing data in a manner that is interactive and encourages critical thinking through play. Game Pass Shelter, located at Kamberg in the uKhahlamba Drakensberg Park was used to create a virtual environment in a video game that accurately represents traditional Bushmen rock art and folklore. Two phases were featured in the development of the video game: (i) getting feedback from gamers through a questionnaire I had designed, and (ii) using the identified recommendations to design the 2D video game using Unity Game Engine (a free video game development piece of software). This 2D video game, defined by authenticity to the represented folklore, features rock art motifs from Game Pass Shelter used against the backdrop of the Spoiling of the Eland traditional story. The video game begins with the ‘Rosetta Stone’ of southern African rock art and contextualises it using selected traditional folklore. Through this process, the video game aims to show why hunting was so important to the traditional Bushmen way of life. It further shows why eland were so valued and some unique beliefs that the Bushmen had concerning them.en_ZA
dc.description.availabilityUnrestricteden_ZA
dc.description.degreeMA (Archaeology)en_ZA
dc.description.departmentAnthropology and Archaeologyen_ZA
dc.identifier.citationDu Toit, TD 2020, Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation, MA (Archaeology) Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/78749>en_ZA
dc.identifier.otherA2021en_ZA
dc.identifier.urihttp://hdl.handle.net/2263/78749
dc.language.isoenen_ZA
dc.publisherUniversity of Pretoria
dc.rights© 2019 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subjectHeritage Managementen_ZA
dc.subjectRock Arten_ZA
dc.subjectVideo game Developmenten_ZA
dc.subjectArchaeogamingen_ZA
dc.titleInteractive Media in Archaeology : Video Games for Archaeological Heritage Conservationen_ZA
dc.typeDissertationen_ZA

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