Making medial immersive theatre : mobilising intermediality and transmedia storytelling

dc.contributor.advisorCoetzee, Marie-Heleen
dc.contributor.advisorBroodryk, Chris Willem
dc.contributor.emailjanefswanepoel@gmail.comen_ZA
dc.contributor.postgraduateSwanepoel, Jané
dc.date.accessioned2022-02-23T14:04:26Z
dc.date.available2022-02-23T14:04:26Z
dc.date.created2022-04
dc.date.issued2021-12-20
dc.descriptionDissertation (MA (Drama))--University of Pretoria, 2021en_ZA
dc.description.abstractThis study aims to create a framework for creating a hypothetical medial immersive theatre production that will make use of aspects of intermediality and transmedia storytelling within the confines of the UP VR cylinder and equipment. Theatre is traditionally viewed as a live medium. Liveness in theatre is seen as a face-to-face engagement in the ‘here and now’ or in ‘real time’, with audience and performers together in the same temporal and spatial frame. However, the increasing mediatisation in/of theatre problematises this interpretation. Arguments as to the ways in which new media may produce liveness increasingly surface. Mediality can be interpreted as an abstract theory, as clusters of communicative forms and as a way of approaching media that emphasise the modes and means in which information is communicated (Kattenbelt (2008:21). Modes of mediality, such as transmediality, multimediality and intermediality can function independently, but they can also operate together, as they intersect. Mediality in the context of immersive theatre raises questions about the nature of immersion and liveness. Research on immersion appears in many academic discourses, but the conceptual and terminological clarity of the term remains dubious. In the context of theatre, immersion relates to an interrelationship between spatial, medial and performance aspects, as well as the presence and participation of the audience. Immersive theatre can thus be seen as an experience that interweaves production, perception and reception in a multi-sensory manner (Freitag, Molter, Mücke, Rapp, Schlarb, Sommerlad, Spahr & Zerhoch 2020:n.p.). Immersion in modalities that use new and digital media technologies refers to a sensory experience, or a perception, of being submerged in an environment that is mediated by technology (Vanhoutte & Wynants 2010:47). In considering the above, this study aims to interrogate how immersion and liveness manifest across the selected media, in order to create a hypothetical framework for vi medial, immersive theatre. The study demonstrates that elements of intermediality and transmedia storytelling can hypothetically be used to create a framework for producing a medial immersive theatrical production that may allow audience members to experience different levels of immersion and presence within such a producten_ZA
dc.description.availabilityUnrestricteden_ZA
dc.description.degreeMA (Drama)en_ZA
dc.description.departmentDramaen_ZA
dc.identifier.citation*en_ZA
dc.identifier.otherA2022en_ZA
dc.identifier.urihttp://hdl.handle.net/2263/84175
dc.language.isoenen_ZA
dc.publisherUniversity of Pretoria
dc.rights© 2022 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subjectUCTDen_ZA
dc.subjectImmersive Theatreen_ZA
dc.subjectMedialityen_ZA
dc.titleMaking medial immersive theatre : mobilising intermediality and transmedia storytellingen_ZA
dc.typeDissertationen_ZA

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