Utilising human-robot interaction and gamification principles for enhanced adult learning experience

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University of Pretoria

Abstract

The pace of traditional teaching methods to deliver new skills to adult learners is slowly being constraint by the need for business to apply these skills in their organisations and the rate of change they are being introduced. Furthermore andragogy principles on their own could not reduce the knowledge to action gap post skills transfer has taken place, leading to more experiential techniques to be explored. This lead to the intent of the study which was to understand if one could apply the use of gamification and an experiential element, human-robotic interaction(HRI), to andragogy principles to the design of a module to understand if it was possible to reduce the time to transfer knowledge and have learners apply them post the session. The longitudinal study was done in two phases to understand during the module delivery itself as well as nine months afterwards if the topics selected to be taught the candidates felt they were exposed to and if they had believed they had applied it due to the session itself. The findings revealed positive outcomes to the study, understanding that these techniques definitely benefitted those going through the developed framework.

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Mini Dissertation (MBA)--University of Pretoria, 2018.

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UCTD

Sustainable Development Goals

Citation

Bierman, H 2018, Utilising human-robot interaction and gamification principles for enhanced adult learning experience, MBA Mini Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/68789>