Rebooting content : broadcasting sport and esports to homes during COVID-19

dc.contributor.authorGoldman, Michael Maurice
dc.contributor.authorHedlund, David P.
dc.date.accessioned2020-11-25T09:35:23Z
dc.date.available2020-11-25T09:35:23Z
dc.date.issued2020-09
dc.description.abstractBeginning in early March 2020, sport in the United States entered an unprecedented period of hiatus due to the COVID-19 pandemic. The postponement, suspension, and cancellation of live sporting events impacted every professional and amateur sport organization, from the National Basketball Association to the National Association for Stock Car Auto Racing, high school sports to college football, and even esports leagues. Although the abrupt cancellation of live sporting events was disruptive, it did create opportunities for the production of new media and consumption opportunities for sport leagues, teams, and their fans through different types of sport media broadcasts. This commentary examines how the U.S. sport industry developed media content strategies using new, mixed, and rebroadcasted content, across multiple broadcast and streaming platforms, to provide sport consumption opportunities to fans who were largely quarantined at home. This research contributes to the existing scholarship on live and rebroadcasted mediated content, while providing guidance to content owners and rights holders facing uncertainty in the marketplace.en_ZA
dc.description.departmentGordon Institute of Business Science (GIBS)en_ZA
dc.description.librarianpm2020en_ZA
dc.description.urihttp://journals.humankinetics.com/ijscen_ZA
dc.identifier.citationGoldman, Michael M. & Hedlund, David P. 2020, 'Rebooting content : broadcasting sport and esports to homes during COVID-19', International Journal of Sport Communication, vol. 13, no. 3, pp. 370-380.en_ZA
dc.identifier.issn1936-3915 (print)
dc.identifier.issn1936-3907 (online)
dc.identifier.other10.1123/ijsc.2020-0227
dc.identifier.urihttp://hdl.handle.net/2263/77174
dc.language.isoenen_ZA
dc.publisherHuman Kineticsen_ZA
dc.rights© 2020 Human Kinetics, Inc.en_ZA
dc.subjectLive contenten_ZA
dc.subjectMixed contenten_ZA
dc.subjectMediatizationen_ZA
dc.subjectRebroadcastingen_ZA
dc.subjectSport media contenten_ZA
dc.subjectCOVID-19 pandemicen_ZA
dc.subjectCoronavirus disease 2019 (COVID-19)
dc.titleRebooting content : broadcasting sport and esports to homes during COVID-19en_ZA
dc.typeArticleen_ZA

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