The effects of video gaming on visual selective attention

dc.contributor.authorMatern, Michael Frank
dc.contributor.authorVan der Westhuizen, Amanda
dc.contributor.authorMostert, Sonja Nicolene
dc.contributor.emailsonja.mostert@up.ac.zaen_ZA
dc.date.accessioned2020-03-12T08:33:53Z
dc.date.available2020-03-12T08:33:53Z
dc.date.issued2020-06
dc.description.abstractA growing body of research shows that video games may be used to enhance cognitive skills, with particular reference to attentional abilities. This research study explored the effects of video game playing on visual selective attention in a young adult sample. A secondary research objective explored the possibility that gender acted as a moderating variable with regard to their visual selective attention. This was achieved by means of a quantitative research design, which consisted of a survey research and a quasi-experimental research design. Participants were sampled using purposive sampling (n = 80), and to test the effects of video game playing and gender on visual selective attention, participants were exposed to a computerised version of the Stroop task. Data were analysed using a two-way between-group analysis of variance (ANOVA) and results indicated a statistically significant difference in visual selective attention abilities between video game players and the non-players. Video gamers thus exhibited more advanced attentional skills than non-players. There were no interaction effects between video game playing and gender, and gender did not have a statistically significant main effect on participants’ visual selective attention.en_ZA
dc.description.departmentPsychologyen_ZA
dc.description.librarianhj2020en_ZA
dc.description.urihttp://journals.sagepub.com/home/sapen_ZA
dc.identifier.citationMatern MF, van der Westhuizen A, Mostert SN. The effects of video gaming on visual selective attention. South African Journal of Psychology. 2020;50(2):183-194. doi:10.1177/0081246319871391.en_ZA
dc.identifier.issn0081-2463 (print)
dc.identifier.issn2078-208X (online)
dc.identifier.other10.1177/0081246319871391
dc.identifier.urihttp://hdl.handle.net/2263/73732
dc.language.isoenen_ZA
dc.publisherSageen_ZA
dc.rights© The Author(s) 2019en_ZA
dc.subjectEarly adulthooden_ZA
dc.subjectGenderen_ZA
dc.subjectStroop tasken_ZA
dc.subjectTheory of visual attentionen_ZA
dc.subjectVideo gamesen_ZA
dc.subjectVisual selective attentionen_ZA
dc.titleThe effects of video gaming on visual selective attentionen_ZA
dc.typePostprint Articleen_ZA

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