The developmental influence of collaborative games in the Grade 6 mathematics classroom

dc.contributor.authorVan Putten, Sonja
dc.contributor.authorBlom, Nicolaas Willem
dc.contributor.authorVan Coller, Angelique
dc.contributor.emailsonja.vanputten@up.ac.zaen_ZA
dc.date.accessioned2021-06-24T11:29:56Z
dc.date.issued2022
dc.descriptionAppendix 1. Example game worksheetsen_ZA
dc.descriptionAppendix 2. Observation schedulesen_ZA
dc.description.abstractThis study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are accessible in terms of cost effectiveness, providing opportunities for social interactions while learning, and demanding few prerequisite skills. This study investigated the opportunities for learning that non-digital, textbook-based game worksheets could afford mathematics learners. In this case study, a quasi-experimental design was implemented and pre- and post-tests were conducted around an intervention. From a statistical analysis of the test data, using the Mann–Whitney U-test, it was concluded that the intervention on the topics of multiplication and division had a positive impact on the experimental group of this sample. The experimental group was observed while participating in the games and the observation schedule was member-checked. The Game Object Model provided the conceptual framework. The results indicated that learners benefited from the incorporation of the combination of collaboration and games and that their achievement improved. The findings also suggest that the collaborative games positively influenced learners’ confidence, skills and understanding in mathematics.en_ZA
dc.description.departmentScience, Mathematics and Technology Educationen_ZA
dc.description.embargo2021-10-15
dc.description.librarianhj2021en_ZA
dc.description.urihttp://www.tandfonline.com/loi/tmes20en_ZA
dc.identifier.citationSonja van Putten, Nicolaas Blom & Angelique van Coller (2022): The developmental influence of collaborative games in the Grade 6 mathematics classroom, International Journal of Mathematical Education in Science and Technology, vol. 53, no. 6, pp. 1478-1501, DOI:10.1080/0020739X.2020.1829139.en_ZA
dc.identifier.issn0020-739X (print)
dc.identifier.issn1464-5211 (online)
dc.identifier.other10.1080/0020739X.2020.1829139
dc.identifier.urihttp://hdl.handle.net/2263/80591
dc.language.isoenen_ZA
dc.publisherTaylor and Francisen_ZA
dc.rights© 2020 Informa UK Limited, trading as Taylor & Francis Group. This is an electronic version of an article published in International Journal of Mathematical Education in Science and Technology, vol. 53, no. 6, pp. 1478-1501, 2022, DOI:10.1080/0020739X.2020.1829139. International Journal of Mathematical Education in Science and Technology is available online at : http://www.tandfonline.comloi/tmes20.en_ZA
dc.subjectMathematics educationen_ZA
dc.subjectGame-based worksheetsen_ZA
dc.subjectCollaborationen_ZA
dc.titleThe developmental influence of collaborative games in the Grade 6 mathematics classroomen_ZA
dc.typePostprint Articleen_ZA

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