Video game intervention for sexual risk reduction in minority adolescents : randomized controlled trial

dc.contributor.authorFiellin, Lynn E.
dc.contributor.authorHieftje, Kimberly D.
dc.contributor.authorPendergrass, Tyra M.
dc.contributor.authorKyriakides, Tassos C.
dc.contributor.authorDuncan, Lindsay R.
dc.contributor.authorDziura, James D.
dc.contributor.authorSawyer, Benjamin G.
dc.contributor.authorMayes, Linda
dc.contributor.authorCrusto, Cindy A.
dc.contributor.authorForsyth, Brian WC
dc.contributor.authorFiellin, David A.
dc.date.accessioned2017-11-10T12:46:47Z
dc.date.available2017-11-10T12:46:47Z
dc.date.issued2017
dc.description.abstractBACKGROUND : Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE : We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS : Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS : A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS : An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months.en_ZA
dc.description.departmentPsychologyen_ZA
dc.description.librarianam2017en_ZA
dc.description.sponsorshipGrant R01HD062080 from the Eunice Kennedy Shriver National Institute of Child Health and Human Development.en_ZA
dc.description.urihttp://www.jmir.orgen_ZA
dc.identifier.citationFiellin et al. 2017, 'Video game intervention for sexual risk reduction in minority adolescents : randomized controlled trial', Journal of Medical Internet Research, vol. 19, no. 9, pp. 1-13.en_ZA
dc.identifier.issn1439-4456 (print)
dc.identifier.issn1438-8871 (online)
dc.identifier.other10.2196/jmir.8148
dc.identifier.urihttp://hdl.handle.net/2263/63102
dc.language.isoenen_ZA
dc.publisherJMIR Publicationsen_ZA
dc.rights© Lynn E Fiellin, Kimberly D Hieftje, Tyra M Pendergrass, Tassos C Kyriakides, Lindsay R Duncan, James D Dziura, Benjamin G Sawyer, Linda Mayes, Cindy A Crusto, Brian WC Forsyth, David A Fiellin. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 18.09.2017. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/).en_ZA
dc.subjectAdolescenten_ZA
dc.subjectVideogameen_ZA
dc.subjectInterventionen_ZA
dc.subjectRandomized controlled trialen_ZA
dc.subjectRisk reductionen_ZA
dc.subjectPrimary preventionen_ZA
dc.subjectDiffusionen_ZA
dc.subjectYouthen_ZA
dc.subjectSelf-efficacyen_ZA
dc.subjectHuman immunodeficiency virus (HIV)en_ZA
dc.titleVideo game intervention for sexual risk reduction in minority adolescents : randomized controlled trialen_ZA
dc.typeArticleen_ZA

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