Implementing a reusable design pattern Library in C#

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University of Pretoria

Abstract

Design patterns in software systems are described as a universal reusable solution to a commonly recurring problem in software design. Design patterns were, however, not intended to be reusable in terms of code. A symptom of their non-reusability is the problems experienced with the way the implementation of design patterns negatively affects their traceability, maintainability and contribution to productivity. This thesis shows how design patterns can be elevated to a higher level of reusability. This work presents design patterns as reusable components that developers can use to implement solutions that utilise patterns, without having to implement a major part of a pattern’s structure and behaviour anew each time. A component is a reusable software section, with possible library classes, that is usually in source form. Previous research has shown that a high proportion of patterns (65%) can be “componentized” in Eiffel, which leads to the idea that a language supporting the same set of features would also have the same success in pattern componentization. This thesis has looked at the componentization of twelve design patterns in C#. The C# language has more advanced language features than Eiffel, including functional and dynamic language features and, as such, should lend itself better to pattern componentization than Eiffel does. The language features that are reviewed in this thesis are inheritance, design by contract™, attributes, method references (or delegates), anonymous functions, lambda expressions, mixins (or extension methods), duck typing, dynamic types and meta-programming. Each pattern’s reusable components are discussed in detail, including the success of the reusable component transformation. All the design patterns reviewed in this thesis could be transformed into fully or partially reusable components. Implementing design patterns using reusable library components is thus a step in the right direction in making design pattern implementations more traceable, reusable, maintainable and more productive. Other object-oriented languages implementing the same or similar language features as those reviewed in this thesis should have the same level of success in transforming design patterns into reusable components.

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Dissertation (MSc)--University of Pretoria, 2013.

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Design patterns, C# 4.0, Language features, Reusable, Duck typing, UCTD

Sustainable Development Goals

Citation

Van Leeuwen, A 2013, Implementing a reusable design pattern Library in C#, MSc dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/36776>