Design principles for introducing 21st century skills by means of game-based learning

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dc.contributor.author Robberts, Anna Sophia
dc.contributor.author Van Ryneveld, Linda
dc.date.accessioned 2023-04-28T05:28:37Z
dc.date.available 2023-04-28T05:28:37Z
dc.date.issued 2022-12
dc.description.abstract Educators are drawn into a battle for student attention and engagement in any learning environment. This article describes how a learning environment can be changed into a game-based activity to ensure student engagement. Modules aimed at the professional development of students present numerous challenges in the structuring of learning environments that develop communication, collaboration, creativity and critical thinking skills, the 4Cs of 21st century skills. This article is based on an activity designed for 145 engineering students and intended to habituate them to the university while simultaneously exposing them to opportunities for the development of the 4Cs. During the design, execution and refinement of the learning environment in five consecutive years, 15 design principles that could be employed to facilitate the implementation of a game-based learning activity emerged. Student reflection essays, lecturer observations, field notes and a focus group interview conducted with tutors and colleagues were analysed qualitatively to inform the investigation into students’ experiences of a game-based learning environment aimed at their professional development. The voices of the students were used to confirm the value of this environment. The design principles can be employed in other learning environments to support practitioners’ game-based learning efforts. en_US
dc.description.department Science, Mathematics and Technology Education en_US
dc.description.librarian hj2023 en_US
dc.description.uri http:/journals.sagepub.com/home/ihe en_US
dc.identifier.citation Robberts, A.S. & Van Ryneveld, L. (2022). Design principles for introducing 21st century skills by means of game-based learning. Industry and Higher Education, 36(6), 824–834. https://doi.org/10.1177/09504222221079210. en_US
dc.identifier.issn 0950-4222 (print)
dc.identifier.issn 2043-6858 (online)
dc.identifier.other 10.1177/09504222221079210
dc.identifier.uri http://hdl.handle.net/2263/90522
dc.language.iso en en_US
dc.publisher Sage en_US
dc.rights © 2022, The Author(s) 2022 en_US
dc.subject Communication en_US
dc.subject Collaboration en_US
dc.subject Creativity en_US
dc.subject Critical thinking en_US
dc.subject Game-based learning en_US
dc.subject Design principles en_US
dc.subject Graduate attributes en_US
dc.title Design principles for introducing 21st century skills by means of game-based learning en_US
dc.type Postprint Article en_US


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