There’s been a paradigm shift in design from focusing on aesthetic worth to focusing more on the interplay of form and function to
assume social responsibility and to pursue social change through innovation. As a result, the discipline needs models for how to educate
responsible designers who see design not only as a commercial enterprise but more importantly as a catalyst for social change, and are able
to innovate visual technologies that address social problems that are wicked by nature, and are far more complex and interdisciplinary than
merely problem-solving how to aestheticize a client’s content. This paper introduces such a model called generative play that integrates
psychology, game theory, and economics with design. Specifically, generative play takes root at the intersection of activity theory,
generative research, flow, play, and generative justice. It offers an interdisciplinary methodology that addresses wicked problems in health
through social innovation and instills cognizance of social responsibility in design students. In a case study of the wicked problem of
children’s health education in South Africa, 40 fourth-year design students used generative play; and, through an analysis of their logbook
entries and design outcomes, we found that generative play does engender cognizance of social responsibility and pleasure and does
facilitate social innovation.
Haupt, Maria Margaretha Catharina (Grietjie)(University of Pretoria, 2007-05-15)
The aim of this research is to establish which aspects influence students’ successful learning of design skills through contextually integrated learning support material for the design and technology education programme ...
This study explores the conceptual relationship between design aesthetics and Aristotelian rhetoric in the context of information visualisation. Aesthetics and rhetorical theory are traditionally studied as separate ...
Reyburn, Duncan; Kirstein, Marno(University of Pretoria, Department of Visual Arts, 2015)
This article explores the way that design ought to be narrated and legitimated
within the context of the South African design industry. Special attention is given
to the presence of disavowal in the design process, when ...