Constructing a model musical idiom for award-nominated video game soundtracks

Show simple item record

dc.contributor.advisor Naidoo, Mageshen
dc.contributor.coadvisor Holtzman, Glenn
dc.contributor.postgraduate Smal, Pieter
dc.date.accessioned 2017-02-15T12:54:32Z
dc.date.available 2017-02-15T12:54:32Z
dc.date.created 2017
dc.date.issued 2016
dc.description Dissertation (MMus)--University of Pretoria, 2016. en_ZA
dc.description.abstract My research will attempt to determine how award academies choose their nominations through the analysis of select musical aesthetics. As a trained musician (pianist) and avid gamer, I will bring my two passions together, contributing to the field of ludomusicology (the study of video game music). My research consists of an overview of video game scores spanning a decade (2004 – 2013) with a select sample of three soundtracks per year (a total of thirty soundtracks). The samples will be taken from the BAFTA- (British Academy of Film and Television Arts), VGX- (formerly known as Spike), and D.I.C.E. awards (Design, Innovate, Communicate, Entertain). Through engaging a music theory macro analysis, I will discuss melodic themes used in each soundtrack, the setting of the score (instrumental or electronic), and whether the soundtrack samples contain the epic musical idiom. At the end of my dissertation my research reveals what kind of music these award academy panels favour. If the award academies are a reflection of popular taste, my research indicates what the audiences like to hear in video game music. en_ZA
dc.description.availability Unrestricted en_ZA
dc.description.degree MMus en_ZA
dc.description.department Music en_ZA
dc.identifier.citation Smal, P 2016, Constructing a model musical idiom for award-nominated video game soundtracks, MMus Dissertation, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/59069>
dc.identifier.other A2017
dc.identifier.uri http://hdl.handle.net/2263/59069
dc.language.iso en en_ZA
dc.publisher University of Pretoria
dc.rights © 2017 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. en_ZA
dc.subject Musicology en_ZA
dc.subject UCTD
dc.subject Music Theory
dc.subject Video game music
dc.subject Epic music
dc.subject Video game soundtracks
dc.subject Award academies
dc.subject Ludomusicology
dc.subject.other Music theses SDG-04
dc.subject.other SDG-04: Quality education
dc.subject.other Music theses SDG-09
dc.subject.other SDG-09: Industry, innovation and infrastructure
dc.subject.other Music theses SDG-10
dc.subject.other SDG-10: Reduced inequalities
dc.subject.other Music theses SDG-11
dc.subject.other SDG-11: Sustainable cities and communities
dc.title Constructing a model musical idiom for award-nominated video game soundtracks en_ZA
dc.type Dissertation en_ZA


Files in this item

This item appears in the following Collection(s)

Show simple item record