Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework

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dc.contributor.author Govender, Nicolin
dc.contributor.author Rajamani, Raj K.
dc.contributor.author Kok, Schalk
dc.contributor.author Wilke, Daniel Nicolas
dc.date.accessioned 2015-08-31T05:59:24Z
dc.date.available 2015-08-31T05:59:24Z
dc.date.issued 2015-06
dc.description.abstract The Discrete Element Method (DEM) simulation of charge motion in ball, semi-autogenous (SAG) and autogenous mills has advanced to a stage where the effects of lifter design, power draft and product size can be evaluated with sufficient accuracy using either two-dimensional (2D) or three-dimensional (3D) codes. While 2D codes may provide a reasonable profile of charge distribution in the mill there is a difference in power estimations as the anisotropic nature within the mill cannot be neglected. Thus 3D codes are preferred as they can provide a more accurate estimation of power draw and charge distribution. While 2D codes complete a typical industrial simulation in the order of hours, 3D codes require computing times in the order of days to weeks on a typical multi-threaded desktop computer. A newly developed and recently introduced 3D DEM simulation environment is BLAZE-DEM that utilizes the Graphical Processor Unit (GPU) via the NVIDIA CUDA programming model. Utilizing the parallelism of the GPU a 3D simulation of an industrial mill with four million particles takes 1 h to simulate one second (20 FPS) on a GTX 880 laptop GPU. This new performance level may allow 3D simulations to become a routine task for mill designers and researchers. This paper makes two notable extensions to the BLAZE-DEM environment. Firstly, the sphere-face contact is extended to include a GPU efficient sphere-edge contact strategy. Secondly, the world representation is extended by an efficient representation of convex geometrical primitives that can be combined to form non-convex world boundaries that drastically enhances the efficiency of particle world contact. In addition to these extensions this paper verifies and validates our GPU code by comparing charge profiles and power draw obtained using the CPU based code Millsoft and pilot scale experiments. Finally, we conclude with plant scale mill simulations. en_ZA
dc.description.embargo 2016-06-30 en_ZA
dc.description.librarian hb2015 en_ZA
dc.description.sponsorship University of Utah. NVIDIA Corporation. en_ZA
dc.description.uri http://www.elsevier.com/locate/mineng en_ZA
dc.identifier.citation Govender, N, Rajamani, RK, Kok, S & Wilke, DN 2015, 'Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework', Minerals Engineering, vol. 79, pp. 152-168. en_ZA
dc.identifier.issn 0892-6875 (print)
dc.identifier.issn 1872-9444 (online)
dc.identifier.other 10.1016/j.mineng.2015.05.010
dc.identifier.uri http://hdl.handle.net/2263/49659
dc.language.iso en en_ZA
dc.publisher Elsevier en_ZA
dc.rights © 2015 Elsevier Ltd. All rights reserved. Notice : this is the author’s version of a work that was accepted for publication in Minerals Engineering. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Minerals Engineering, vol. 79, pp. 152-168, 2015. doi : 10.1016/j.mineng.2015.05.010. en_ZA
dc.subject Large scale DEM en_ZA
dc.subject Tumbling mills en_ZA
dc.subject Ball mills en_ZA
dc.subject Discrete element method (DEM) en_ZA
dc.subject Graphical processor unit (GPU) en_ZA
dc.title Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework en_ZA
dc.type Postprint Article en_ZA


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