The potential for videogame learning in a South African distance education environment

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dc.contributor.author Kirby-Hirst, Mark
dc.date.accessioned 2015-06-15T05:51:41Z
dc.date.available 2015-06-15T05:51:41Z
dc.date.issued 2014
dc.description.abstract This article examines the potential for a videogame-based pedagogy in a South African open and distance learning (ODL) environment, wherein videogame interactivity might address the absence of individualised tuition. The discipline of Classics is utilised as a working example, with its primary educational elements, namely the study of history and culture, illustrating the broader appeal of a videogame-based pedagogy that can be deployed to courses ranging from anthropology to cultural and media studies, to history and even art. In largely literature review format, this article first assesses the representation of these elements in commercial videogames, before concentrating on user-modified videogame scenarios (‘mods’), and the employment of easy to understand ‘toolsets’ for creating such course specific content. The creation of such content using these ‘toolsets’ and other means (eg, free-to-play games) enables lecturers to construct unique videogame learning environments (VGLEs) for teaching purposes. Modern pedagogical principles are also brought to bear upon this notion of a videogame-centred multimedia approach to student-centred learning to properly situate it within the parameters of current educational practice. Finally, the pros, cons, and particular challenges of the use of a VGLE within the South African educational environment are considered. en_ZA
dc.description.librarian am2015 en_ZA
dc.description.sponsorship The University of Pretoria and its Department of Ancient Languages. en_ZA
dc.description.uri http://www.unisa.ac.za/Default.asp?Cmd=ViewContent&ContentID=7388 en_ZA
dc.description.uri http://reference.sabinet.co.za/sa_epublication/progress en_ZA
dc.identifier.citation Kirby-Hirst, M 2014, 'The potential for videogame learning in a South African distance education environment', Progressio, vol. 36, no. 1, pp. 67-92. en_ZA
dc.identifier.issn 0256-8853
dc.identifier.uri http://hdl.handle.net/2263/45475
dc.language.iso en en_ZA
dc.publisher Unisa Press en_ZA
dc.rights © Unisa Press en_ZA
dc.subject Videogame en_ZA
dc.subject Multimedia en_ZA
dc.subject Pedagogy en_ZA
dc.subject Tertiary education en_ZA
dc.subject Open-distance learning en_ZA
dc.subject Classics en_ZA
dc.subject Student-centred learning en_ZA
dc.subject Open and distance learning (ODL) en_ZA
dc.subject Videogame learning environments (VGLEs) en_ZA
dc.title The potential for videogame learning in a South African distance education environment en_ZA
dc.type Article en_ZA


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