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Using catadioptrics for multidimensional interaction in computer graphics
This thesis introduces the use of catadioptrics for multidimensional interaction in the approach called Reflections. In computer graphics there is a need for multidimensional interaction that is not restricted by cabling connected to the input device. The use of a camera and computer vision presents a solution to the cabling problem. Unfortunately this solution presents an equally challenging problem: a single camera alone can not accurately calculate depth and is therefore not suitable for multidimensional interaction. This thesis presents a solution, called reflections to this problem. Reflections makes use of only a single camera and one or more mirrors to accurately calculate 3D, 5D, and 6D information in real time. Two applications in which this approach is used for natural, non-intrusive and multidimensional interaction are the Virtual Drums Project and Ndebele painting in virtual reality. The interaction in these applications and in particular the Virtual Drums is appropriate and intuitive, e.g. the user plays the drums with a real drumstick. Several computer vision algorithms are described in this thesis, which are used in the implementation of the Virtual Drums Project.
Description:
Dissertation (MSc ( Computer Science))--University of Pretoria, 2005.