Om kop te hou : liggaamlikheid en kontemporere kuberkultuur

Show simple item record Du Preez, Amanda 2013-02-05T11:36:36Z 2013-02-05T11:36:36Z 2012-12
dc.description Hierdie is ’n verwerkte weergawe van die Gert Pienaar-gedenklesing wat gehou is op 30 Augustus 2011 by die Skool vir Kommunikasiestudies aan die Potchefstroomkampus van die Noordwes- Universiteit. af
dc.description.abstract The expression “getting (a)head” will be utilised in this article as an analytical key in order to present a critical reading of the meeting of and interaction between bodies and new technologies. The main aim is to demonstrate the complexity of this interaction and also to make evident how problematic the concept of keeping one’s head while getting ahead has become in relation to new technologies and cyber culture in particular. The obvious fact that one will probably need to keep one’s physical head in order to be able to speak of the literal one is expounded by means of new technologies such as cryonics, but also by referring to older metaphysical discourses that embed the body-unfriendly proponents in contemporary cyber culture. Descartes’ description of the head as an entity that exists apart from the rest of the body is briefly discussed, as well as the opposite extreme example namely Bataille’s Acéphale-group during the early twentieth century that instead affirmed the headless man as a future prospect. It is argued that both examples, namely the concentration of all thinking in the head and the abandonment of thinking altogether, signify a one-sided and body-unfriendly discourse. These older examples are perpetuated in contemporary denouncement of the body, and thus favouring of the head, as exemplified by theorists and artists such as Timothy Leary and Stelarc, and William Gibson’s novels. In contrast to these views, Merleau-Ponty’s phenomenological embracing of the world as flesh and the unbreakable and unthinkable bond between head (mind) and body is introduced as a starting place for rethinking embodiment in contemporary cyber culture. The interaction between bodies and technologies cannot be described in simple terms by assuming that the body meets the technology. Rather, it would be more appropriate to refer to bodies or body types that interact with technologies in the plural. In order to give form to this more complex interaction four body types have been identified that are unpacked on a semiotic square. The body types are the techno-transcendent body; the techno-enhanced body; the mutated body and finally the hyper-real body. These four categories are by no means exhaustive but they do present an entry point for unravelling the divergent ways in which bodies engage with new technologies.In terms of the possibilities that the semiotic square provides the body types are unpacked as follows on the four axes: the techno-enhanced body is placed between the opposites of (present) and (absent) where the presence and absence of materiality plays a role, as well as the extent to which technology enhances and changes the body; the techno-transcendent is positioned body between (random/pattern) pairing, because it is the body type most likely to become disembodied during the sometimes random and sometimes patterned interaction with virtuality; the mutated body is placed between the (present) and (random) axes because it deviates from the pattern during its interaction with technologies, which leads to mutation into a seemingly endless range of possibilities between materiality and randomness; and finally the hyper-real body is situated between (absent) and (pattern) that represents the simulacrum where the original is copied to such an extent that it disappears, thus becoming absent but gaining form (pattern) in the replica/ clone. The engagement of the four body types with new technologies are analysed by means of referring to examples from visual culture in general including examples from film, advertisements, visual art, digital photography and the Internet. en_US
dc.description.abstract Die metafoor of uitdrukking “om kop te hou” word aangewend as ’n sleutel ten einde ’n kritiese analise van die ontmoeting tussen nuwe tegnologieë en liggaamlikheid aan die hand te doen. Daar sal aangedui word hoe verwikkeld en uiters problematies die gedagte van “kophou” geword het in die kontemporêre kuberkultuur. Die doel is dus om die ontmoeting of interaksie tussen liggame en tegnologieë uiteen te sit met die belangrike voorbehoud dat dit nie die tegnologie is wat die liggaam ontmoet nie, maar eerder tegnologieë wat liggame in ’n verwikkelde interaksie ontmoet. Hierdie interaksie word in vier liggaamstipes verdeel, wat op ’n semiotiese vierkant aangedui word om gestalte te gee aan die ingewikkelde aard daarvan. Die vier liggaamstipes is geïdentifiseer as tegno-transendente liggaamlikheid; tegno-verbeterde liggaamlikheid; gemuteerde liggaamlikheid en hiper-werklike liggaamlikheid. Aan die hand van die vier liggaamstipes word die verweefde en ingewikkelde interaksies tussen liggame en tegnologieë uitgebou en die metafoor van “kophou” deurgaans aangewend ten einde die fyner nuanses van die interaksie te beklemtoon. Die liggaamstipes se interaksies met nuwe tegnologieë word ontsluit deur verwysings na voorbeelde uit die breër visuele kultuur soos film, visuele kuns, advertensies en die internet te gebruik. af
dc.description.librarian am2013 en_US
dc.description.librarian gv2013
dc.description.uri en_US
dc.identifier.citation Du Preez, A 2012, 'Om kop te hou : liggaamlikheid en kontemporere kuberkultuur', Tydskrif vir Geesteswetenskappe, vol. 52, no. 4, pp. 596-612. af
dc.identifier.issn 0041-4751
dc.language.iso Afrikaans en_US
dc.publisher Suid Afrikaanse Akademie vir Wetenskap & Kuns af
dc.rights Suid Afrikaanse Akademie vir Wetenskap & Kuns af
dc.subject Embodiment en_US
dc.subject Posthumanism en_US
dc.subject Cryonics en_US
dc.subject Cyber culture en_US
dc.subject Semiotic square en_US
dc.subject Techno-transcendence en_US
dc.subject Techno-enhancement en_US
dc.subject Mutation en_US
dc.subject Hyper-real en_US
dc.subject Liggaamlikheid af
dc.subject Posthumanisme af
dc.subject Krionika af
dc.subject Kuberkultuur af
dc.subject Semiotiese vierkant en_US
dc.subject Tegno-transendensie en_US
dc.subject Tegno-verbetering af
dc.subject Mutasie af
dc.subject Hiper-werklikheid af
dc.subject.lcsh Human-computer interaction en
dc.subject.lcsh Cybernetics -- Social aspects en
dc.title Om kop te hou : liggaamlikheid en kontemporere kuberkultuur af
dc.title.alternative Getting (a)head : embodiment and contemporary cyber culture en_US
dc.type Article en_US

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