We are excited to announce that the repository will soon undergo an upgrade, featuring a new look and feel along with several enhanced features to improve your experience. Please be on the lookout for further updates and announcements regarding the launch date. We appreciate your support and look forward to unveiling the improved platform soon.
dc.contributor.author | Hayes, Andrea![]() |
|
dc.date.accessioned | 2024-12-13T05:37:39Z | |
dc.date.available | 2024-12-13T05:37:39Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This research paper explores different game design methodologies that can be used to translate the South African novel Souvenir by Jane Rosenthal, set in the semi-desert region known as the Karoo into a Virtual Reality experience, which can live on the Metaverse. The paper suggests that the translated Virtual Reality experience can be used as a tool for climate change action and awareness, as well as a way to preserve South African stories on the Metaverse. The paper focuses on various narrative design methodologies for storytelling in game design, suggesting which would work best for the translation of a novel into a Virtual Reality experience. Additionally, it explores practical methodologies for the production of 3D game objects and assets required to recreate the Karoo landscape as described in the novel. This encompasses an exploratory excursion conducted within the Karoo region itself, wherein the collection of primary data is executed for the creation of game assets. Additionally, this involves a comprehensive examination of Henry Jenkins’ methodologies in game design, particularly focusing on narrative elements within gaming. A meaningful impact on the Metaverse is pursued through the translation of this Karoo-based South African novel, into Virtual Reality | en_US |
dc.description.department | Anthropology, Archaeology and Development Studies | en_US |
dc.description.sponsorship | The University of Pretoria Doctoral Award. | en_US |
dc.description.uri | https://www.tandfonline.com/journals/RCRC | en_US |
dc.identifier.citation | Andrea Hayes (2024) The Playful Karoo: Translating a South African Story into the Metaverse, Critical Arts, 38:2-3, 160-176, DOI: 10.1080/02560046.2024.2338908. | en_US |
dc.identifier.issn | 0256-0046 (print) | |
dc.identifier.issn | 1992-6049 (online) | |
dc.identifier.other | 10.1080/02560046.2024.2338908 | |
dc.identifier.uri | http://hdl.handle.net/2263/99999 | |
dc.language.iso | en | en_US |
dc.publisher | Routledge | en_US |
dc.rights | © 2024 The Author(s). Co-published by Unisa Press and Informa UK Limited, trading as Taylor & Francis Group This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/). | en_US |
dc.subject | Karoo | en_US |
dc.subject | Metaverse | en_US |
dc.subject | Climate change | en_US |
dc.subject | Game design | en_US |
dc.subject | Methodologies | en_US |
dc.subject | Souvenir | en_US |
dc.subject | South Africa (SA) | en_US |
dc.subject | Virtual reality | en_US |
dc.subject.other | Humanities articles SDG-04 | |
dc.subject.other | SDG-04: Quality education | |
dc.title | The playful Karoo : translating a South African story into the metaverse | en_US |
dc.type | Article | en_US |