The playful Karoo : translating a South African story into the metaverse

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dc.contributor.author Hayes, Andrea
dc.date.accessioned 2024-12-13T05:37:39Z
dc.date.available 2024-12-13T05:37:39Z
dc.date.issued 2024
dc.description.abstract This research paper explores different game design methodologies that can be used to translate the South African novel Souvenir by Jane Rosenthal, set in the semi-desert region known as the Karoo into a Virtual Reality experience, which can live on the Metaverse. The paper suggests that the translated Virtual Reality experience can be used as a tool for climate change action and awareness, as well as a way to preserve South African stories on the Metaverse. The paper focuses on various narrative design methodologies for storytelling in game design, suggesting which would work best for the translation of a novel into a Virtual Reality experience. Additionally, it explores practical methodologies for the production of 3D game objects and assets required to recreate the Karoo landscape as described in the novel. This encompasses an exploratory excursion conducted within the Karoo region itself, wherein the collection of primary data is executed for the creation of game assets. Additionally, this involves a comprehensive examination of Henry Jenkins’ methodologies in game design, particularly focusing on narrative elements within gaming. A meaningful impact on the Metaverse is pursued through the translation of this Karoo-based South African novel, into Virtual Reality en_US
dc.description.department Anthropology, Archaeology and Development Studies en_US
dc.description.sdg SDG-11:Sustainable cities and communities en_US
dc.description.sdg SDG-13:Climate action en_US
dc.description.sponsorship The University of Pretoria Doctoral Award. en_US
dc.description.uri https://www.tandfonline.com/journals/RCRC en_US
dc.identifier.citation Andrea Hayes (2024) The Playful Karoo: Translating a South African Story into the Metaverse, Critical Arts, 38:2-3, 160-176, DOI: 10.1080/02560046.2024.2338908. en_US
dc.identifier.issn 0256-0046 (print)
dc.identifier.issn 1992-6049 (online)
dc.identifier.other 10.1080/02560046.2024.2338908
dc.identifier.uri http://hdl.handle.net/2263/99999
dc.language.iso en en_US
dc.publisher Routledge en_US
dc.rights © 2024 The Author(s). Co-published by Unisa Press and Informa UK Limited, trading as Taylor & Francis Group This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/). en_US
dc.subject Karoo en_US
dc.subject Metaverse en_US
dc.subject Climate change en_US
dc.subject Game design en_US
dc.subject Methodologies en_US
dc.subject Souvenir en_US
dc.subject SDG-11: Sustainable cities and communities en_US
dc.subject SDG-13: Climate action en_US
dc.subject South Africa (SA) en_US
dc.subject Virtual reality en_US
dc.title The playful Karoo : translating a South African story into the metaverse en_US
dc.type Article en_US


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