Innovation in the esports servicescape : a media business research agenda

Show simple item record

dc.contributor.author McCauley, Brian
dc.contributor.author Berndt, Adele
dc.contributor.author Helmefalk, Miralem
dc.contributor.author Hedlund, David
dc.date.accessioned 2024-10-30T09:50:20Z
dc.date.available 2024-10-30T09:50:20Z
dc.date.issued 2024
dc.description.abstract Esports represent an increasingly influential and innovative component of the global media business landscape. The ever-evolving ecosystem of dynamic new media is driven by a heterogeneous array of stakeholders that co-create value in online and offline spaces, often described as servicescapes, where innovations are increasingly influential in diverse areas including entrepreneurial business models, media, sports, entertainment, culture, and consumer engagement. In this research, a semi-systematic literature review was undertaken focused on the intersection of the esports ecosystem, servicescapes and innovations. Four clear directions for future research, with questions specific to esports, servicescapes and media were identified. Scholars can utilise these findings to enhance understanding of innovation from the servicescape perspective, with relevance for scholars engaged in business, marketing, and media. en_US
dc.description.department Gordon Institute of Business Science (GIBS) en_US
dc.description.librarian hj2024 en_US
dc.description.sdg None en_US
dc.description.uri http://www.tandfonline.com/loi/romb20 en_US
dc.identifier.citation Brian McCauley, Adele Berndt, Miralem Helmefalk & David Hedlund (2024): Innovation in the esports servicescape: a media business research agenda, Journal of Media Business Studies, DOI: 10.1080/16522354.2024.2378392. en_US
dc.identifier.issn 1652-2354 (print)
dc.identifier.issn 2376-2977 (online)
dc.identifier.other 10.1080/16522354.2024.2378392
dc.identifier.uri http://hdl.handle.net/2263/98841
dc.language.iso en en_US
dc.publisher Routledge en_US
dc.rights © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/). en_US
dc.subject Esports en_US
dc.subject Innovation en_US
dc.subject Ecosystems en_US
dc.subject Servicescapes en_US
dc.title Innovation in the esports servicescape : a media business research agenda en_US
dc.type Article en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record