dc.contributor.advisor |
Sanni, John |
|
dc.contributor.postgraduate |
Roets, Albertus Adriaan |
|
dc.date.accessioned |
2024-07-08T07:06:32Z |
|
dc.date.available |
2024-07-08T07:06:32Z |
|
dc.date.created |
2024-09-04 |
|
dc.date.issued |
2024-03 |
|
dc.description |
Dissertation (MA (Philosophy))--University of Pretoria, 2024. |
en_US |
dc.description.abstract |
Martin Heidegger's philosophy provides insight into how technological advancements impact human experiences and existence by highlighting the relationship between humans and their surroundings. He posits that technology leads to widespread objectification of the world, causing a lack of authentic connection and a sense of detachment and alienation. His term "enframing" illustrates how technology shapes our perception of reality, potentially diminishing our appreciation for the beauty and complexity of the world. Heidegger calls for a complete reorientation in our approach to technology beyond mastery, and he recognises the link between technology and the essence of being itself.
Augmented Reality (AR) technology in games like Pokémon GO offers a unique opportunity to merge virtual and real-world elements, creating a hybrid reality for users closely tied to their immediate environment. Unlike traditional video games, AR games have no spatial boundaries and can be played anywhere, blurring the line between reality and the game world. Pokémon GO encourages players to explore their physical surroundings, interact with landmarks, and participate in cooperative social events, where players physically engage with their surroundings. Integrating digital objects into the environment can influence everyday life and offer a distinct view on being-in-the-world and authenticity in players' lives.
Engaging Heidegger's phenomenology within the gaming framework, specifically Pokémon GO, allows us to explore the connection between being-in-the-world and the gaming experience. This comparison helps us understand the connections between phenomenology and gaming. It examines whether gaming experiences offer modes of being that intersect with fundamental human concerns to recognise authentic being within their everyday use. |
en_US |
dc.description.availability |
Restricted |
en_US |
dc.description.degree |
MA (Philosophy) |
en_US |
dc.description.department |
Philosophy |
en_US |
dc.description.faculty |
Faculty of Humanities |
en_US |
dc.identifier.citation |
* |
en_US |
dc.identifier.doi |
10.25403/UPresearchdata.26183423 |
en_US |
dc.identifier.other |
S2024 |
en_US |
dc.identifier.uri |
http://hdl.handle.net/2263/96842 |
|
dc.language.iso |
en |
en_US |
dc.publisher |
University of Pretoria |
|
dc.rights |
© 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
|
dc.subject |
UCTD |
en_US |
dc.subject |
Augmented reality |
|
dc.subject |
Phenomenology |
|
dc.subject |
Heidegger |
|
dc.subject |
Dasein |
|
dc.subject |
Being-in-the-world |
|
dc.subject.other |
Sustainable development goals (SDGs) |
|
dc.subject.other |
SDG-04: Quality education |
|
dc.subject.other |
Humanities theses SDG-04 |
|
dc.subject.other |
SDG-09: Industry, innovation and infrastructure |
|
dc.subject.other |
Humanities theses SDG-09 |
|
dc.title |
Martin Heidegger’s conception of being-in-the-world : a philosophical critique of gaming and being |
en_US |
dc.type |
Dissertation |
en_US |