Teacher experiences and perceptions of using game-based tools to assess English language proficiency

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dc.contributor.advisor Combrinck, Celeste
dc.contributor.coadvisor Van Staden, Surette
dc.contributor.postgraduate Maseko, Thandeka Thando Ivy
dc.date.accessioned 2024-02-14T15:20:20Z
dc.date.available 2024-02-14T15:20:20Z
dc.date.created 2024-04
dc.date.issued 2023-10
dc.description Dissertation (MEd (Assessment and Quality Assurance))--University of Pretoria, 2023. en_US
dc.description.abstract Many approaches are available to enhance learning English and to aid learners in acquiring the necessary language skills. One of the approaches gaining popularity in teaching and learning English is game-based learning. South African learners attending urban township schools face many challenges in attaining the necessary level of English language skills that will ensure that they perform well throughout their primary, high school and tertiary education. The current study explored English teachers’ experiences with using games as tools to assess high school learners from an urban township school and a rural school. The Cultural-Historical Activity Theory (CHAT), which is inspired by the work of Barrett-Tatum (2015) was used as the framework for the current study. A qualitative research approach was used within a case study design. For the current study, purposive sampling was employed to select teachers who were using games-based assessment. In total, four teachers from two schools participated. Semi-structured interviews, classroom observations, and field notes were used as data collection strategies to triangulate the findings. The study’s results revealed that game-based learning can improve the extent to which learners acquire English language skills, provided that it is properly integrated into the curriculum. Although some evidence was provided that the use of game-based learning can assist teachers in formatively assessing learners’ English language acquisition skills, it cannot be regarded as conclusive. Further research into the role of games-based assessment is needed. en_US
dc.description.availability Unrestricted en_US
dc.description.degree MEd (Assessment and Quality Assurance) en_US
dc.description.department Science, Mathematics and Technology Education en_US
dc.description.faculty Faculty of Education en_US
dc.description.sdg SDG-04: Quality Education en_US
dc.identifier.citation * en_US
dc.identifier.doi 10.25403/UPresearchdata.25219112 en_US
dc.identifier.other A2024 en_US
dc.identifier.uri http://hdl.handle.net/2263/94625
dc.language.iso en en_US
dc.publisher University of Pretoria
dc.rights © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subject Game-based learning assessment en_US
dc.subject Formative assessment en_US
dc.subject English language learning
dc.subject Assessment and quality assurance
dc.subject Board games
dc.subject UCTD
dc.subject.other Sustainable development goals (SDGs)
dc.subject.other SDG-04: Quality education
dc.subject.other Education theses SDG-04
dc.subject.other SDG-08: Decent work and economic growth
dc.subject.other Education theses SDG-08
dc.subject.other SDG-09: Industry, innovation and infrastructure
dc.subject.other Education theses SDG-09
dc.title Teacher experiences and perceptions of using game-based tools to assess English language proficiency en_US
dc.type Dissertation en_US


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