Digital gaming and students’ psychological wellbeing during the COVID-19 pandemic : an exploratory study

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dc.contributor.advisor Coetzee, Nicoleen
dc.contributor.postgraduate Frank, Melissa
dc.date.accessioned 2024-02-01T14:05:12Z
dc.date.available 2024-02-01T14:05:12Z
dc.date.created 2024-05-09
dc.date.issued 2023-10-31
dc.description Mini Dissertation (MA (Counselling Psychology)) - University of Pretoria, 2023. en_US
dc.description.abstract The COVID-19 pandemic had a significant effect on global wellbeing. The transition from in-person to online learning, COVID-19-related health issues, social restrictions, anxieties surrounding the wellbeing of loved ones, and uncertainty regarding the future significantly impacted the student population’s psychological wellbeing. This in turn resulted in elevated symptoms of anxiety and depression. To combat social isolation students embraced digital gaming to maintain a sense of social connection. Many of these games contain elements of violence, which have long been associated with negative psychological wellbeing. The main aim of this study was therefore to determine the effects of violent versus non-violent digital gaming on the psychological wellbeing of students following the COVID-19 lockdown. A quantitative cross-sectional design was employed for the study. A convenience sample was used, which consisted of 114 students from the University of Pretoria divided into three groups, namely violent gamers, non-violent gamers, and the control group. The participants completed an online questionnaire consisting of a biographical questionnaire; the PERMA-Profiler, which measured Positive Emotions, Engagement, Positive Relationships, Meaning and Accomplishment; and the State-Trait Personality Inventory Form Y (STPI-Y), which measured State and Trait Anxiety as well as State and Trait Depression. The results of the MANOVA, accompanied by a follow-up ANOVA indicated significant differences between the groups on the State Anxiety subscale. Lastly, a standard multiple regression analysis indicated that State Depression and Trait Depression were significant predictors of wellbeing. The results of the study indicated that engaging in gameplay resulted in higher levels of psychological wellbeing when compared to those who did not engage in gameplay during the time of the study. en_US
dc.description.availability Unrestricted en_US
dc.description.degree MA (Counselling Psychology) en_US
dc.description.department Psychology en_US
dc.description.faculty Faculty of Humanities en_US
dc.description.sdg SDG-03: Good health and well-being en_US
dc.identifier.citation * en_US
dc.identifier.doi https://doi.org/10.25403/UPresearchdata.25040888 en_US
dc.identifier.other A2024 en_US
dc.identifier.uri http://hdl.handle.net/2263/94233
dc.language.iso en en_US
dc.publisher University of Pretoria
dc.rights © 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subject UCTD en_US
dc.subject Mental health en_US
dc.subject Psychological wellbeing en_US
dc.subject COVID-19 en_US
dc.subject South Africa en_US
dc.subject Students en_US
dc.subject Anxiety en_US
dc.subject Depression en_US
dc.subject Digital gaming en_US
dc.subject Non-violent games en_US
dc.subject Violent games en_US
dc.subject SDG-03: Good health and well-being
dc.subject Sustainable Development Goals (SDGs)
dc.subject.other SDG-03: Good health and well-being
dc.subject.other Humanities these SDG-03
dc.title Digital gaming and students’ psychological wellbeing during the COVID-19 pandemic : an exploratory study en_US
dc.type Mini Dissertation en_US


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