dc.contributor.author |
Engelbrecht, Johann
|
|
dc.contributor.author |
Borba, Marcelo C.
|
|
dc.date.accessioned |
2024-01-08T09:47:01Z |
|
dc.date.available |
2024-01-08T09:47:01Z |
|
dc.date.issued |
2024-05 |
|
dc.description.abstract |
In this paper we review selected significant developments in the use of digital technology in the teaching and learning of mathematics over the last five years. We focus on a number of important topics in this field, including the evolvement of STEAM and critical making as well as the process of redefining learning spaces in the transformation of the mathematics classroom. We also address the increasing use of computer algebra systems and dynamic geometry packages; and the issue of student collaboration online, especially using learning environments and social media. We briefly touch on artificial intelligence systems, including hyper-personalisation of learning, multimodality and videos. We include a brief discussion on the impact of COVID-19 on mathematics education, and lastly on the more theoretical perspective of the epistemology of digital technology and the construct of humans-with-media. We conclude the discussion with some possible concerns and mentioning some possible new topics for research in the field. |
en_US |
dc.description.department |
Science, Mathematics and Technology Education |
en_US |
dc.description.librarian |
hj2023 |
en_US |
dc.description.sdg |
SDG-04:Quality Education |
en_US |
dc.description.sponsorship |
Open access funding provided by University of Pretoria. |
en_US |
dc.description.uri |
http://link.springer.com/journal/11858 |
en_US |
dc.identifier.citation |
Engelbrecht, J., Borba, M.C. Recent developments in using digital technology in mathematics education. ZDM Mathematics Education 56, 281–292 (2024). https://doi.org/10.1007/s11858-023-01530-2. |
en_US |
dc.identifier.issn |
1863-9690 (print) |
|
dc.identifier.issn |
1863-9704 (online) |
|
dc.identifier.other |
10.1007/s11858-023-01530-2 |
|
dc.identifier.uri |
http://hdl.handle.net/2263/93845 |
|
dc.language.iso |
en |
en_US |
dc.publisher |
Springer |
en_US |
dc.rights |
© The Author(s) 2023. Open Access This article is licensed under a Creative Commons Attribution 4.0 International License. |
en_US |
dc.subject |
Online learning and teaching |
en_US |
dc.subject |
Blended learning |
en_US |
dc.subject |
STEAM |
en_US |
dc.subject |
Computer algebra system |
en_US |
dc.subject |
Dynamic geometry |
en_US |
dc.subject |
Moving classroom |
en_US |
dc.subject |
Student collaboration |
en_US |
dc.subject |
Social media |
en_US |
dc.subject |
Artificial intelligence (AI) |
en_US |
dc.subject |
Hyper-personalisation |
en_US |
dc.subject |
Humans-with-media |
en_US |
dc.subject |
SDG-04: Quality education |
en_US |
dc.title |
Recent developments in using digital technology in mathematics education |
en_US |
dc.type |
Article |
en_US |