Using a game-based learning environment to develop the 4Cs

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dc.contributor.author Robberts, Anna Sophia
dc.contributor.author Van Ryneveld, Linda
dc.date.accessioned 2023-10-06T09:05:57Z
dc.date.available 2023-10-06T09:05:57Z
dc.date.issued 2022-12
dc.description.abstract It is becoming increasingly difficult to ignore the disparity between learning environments, the needs of students, and the expectations of the ever-evolving workplace in South Africa. This study investigated the influence of a gamebased learning environment on the development of the 4Cs (communication, collaboration, creativity and critical thinking) that students need to be successful in their studies and subsequently in industry. The data for the study was collected by means of reflective essays that were written by 145 first-year engineering students only one month after the completion of the game-based activity. A focus group interview was conducted with six participants and it shed further light on the students' experiences. Their comments, harnessed by analysing their essays qualitatively, confirmed that a game-based learning environment provided opportunities to develop the 4Cs. Thus, the implementation of game-based learning environments in higher education should be further investigated. en_US
dc.description.department Science, Mathematics and Technology Education en_US
dc.description.librarian hj2023 en_US
dc.description.uri https://unisapressjournals.co.za/index.php/Progressio en_US
dc.identifier.citation Robberts, A.S.. & Van Ryneveld, L. Using a game-based learning environment to develop the 4Cs', Progressio, vol. 42, no. 1, art. #974, pp. 1-18, doi : 10.25159/2663-5895/9743. en_US
dc.identifier.issn 2663-5895 (online)
dc.identifier.issn 0256-8853 (print)
dc.identifier.other 10.25159/2663-5895/9743
dc.identifier.uri http://hdl.handle.net/2263/92731
dc.language.iso en en_US
dc.publisher Unisa Press en_US
dc.rights © The Author(s) 2023. Published by Unisa Press. This is an Open Access article distributed under the terms of the Creative Commons Attribution-ShareAlike 4.0 International License (https://creativecommons.org/licenses/by-sa/4.0/). en_US
dc.subject Critical thinking skills en_US
dc.subject Creativity en_US
dc.subject Collaboration en_US
dc.subject Communication en_US
dc.subject Learning environment en_US
dc.subject Game-based learning en_US
dc.subject Employability skills en_US
dc.subject SDG-04: Quality education en_US
dc.title Using a game-based learning environment to develop the 4Cs en_US
dc.type Article en_US


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