Abstract:
The 21st century is marked by an increase in information sources available to
designers when solving design problems. Current design thinking procedures and
theoretical frameworks do not, however, elucidate how designers rely on a variety of
social, conceptual and physical information sources when designing. As such, ongoing
research is required to not only understand how designers interact with information
sources, but also to find suitable methodologies for investigating such interactions.
The purpose of this study was threefold. Theoretically, I aimed to explore and describe
how Grade 8 learners’ thoughts can develop during the design process as a result of
their interactions with social, conceptual and physical structures during a STEM task.
Methodologically, I attempted to demonstrate the implementation of linkography as an
emerging methodological strategy when studying learners’ thought processes. Finally,
I developed a model of learners’ extended design cognition during the early phases of
the design process that may hold practical application value for pre-service and inservice
teachers.
My study is embedded in Extended Design Cognition and Activity Systems Theory. I
implemented a mixed methods design, following a critical realist approach. I
conveniently sampled three medium-resourced schools and purposefully selected
nine Grade 8 participants. Verbal (spoken and written) and visual (sketches, 3D
models and gestures) data were generated and documented by means of Think Aloud
Protocol methodology, and analysed quantitatively and qualitatively, utilising
linkography.
This study makes an ontological contribution in terms of the basic structures,
mechanisms and events underpinning learners’ design processes. Findings indicate
that learners will synthesise their understanding of a design problem and possible
solutions by way of incremental forward and backward design moves, while building
on their own and one another’s thoughts during collaborative designing. Although the participants engaged actively with technological knowledge, they rarely
used scientific knowledge. The physical environment however played a vital role in
scaffolding and supporting their design processes by means of perception-action
cycles.