Multimedia guidelines for vocabulary apps assisting early language learning in children with Autism Spectrum Disorder

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dc.contributor.advisor Callaghan, Ronel
dc.contributor.coadvisor Gelderblom, Helene
dc.contributor.coadvisor Herselman, M.
dc.contributor.postgraduate De Bruin, Ilse
dc.date.accessioned 2019-06-02T11:39:59Z
dc.date.available 2019-06-02T11:39:59Z
dc.date.created 2019/04/18
dc.date.issued 2018
dc.description Thesis (PhD)--University of Pretoria, 2018.
dc.description.abstract Numerous educational apps fall short when it comes to design, instruction, content and various other features that high-quality educational software should have. A miniscule number of designers incorporate research-based approaches when designing educational apps. It is considered near impossible to scientifically study and evaluate all the educational apps available in the various stores. The sudden inundation of apps forms part of the digital revolution whereby games and learning are integrated from non-digital forms to digital forms in an unregulated manner. Each app has its own unique approach to design which may include illustrations, drawings, photographs, abstract concepts, animations, sounds and various tactile activities. Vocabulary apps should be designed to effectively draw attention to letters and words being taught, positively contributing to language learning. However, the effectiveness of the design of vocabulary apps specifically for children with ASD is brought into question since the visual processing in ASD is unique and different. The study identified multimedia design guidelines for vocabulary apps assisting early language learning in children with ASD. A Design Science Research Model was incorporated creating an artefact (multimedia design guidelines) which was developed and validated throughout four phases. The expert opinions of speech therapists and an educational specialist were collated with the results of eye tracking data of children with ASD interacting with vocabulary apps. In addition, video coding and checklists were utilised to identify multimedia learning principles, graphic design elements and principles as well as auditory and tactile stimuli. The identification of effective multimedia design guidelines occurred by identifying the vocabulary app with the highest number of fixations on letters and words. The result was effective multimedia design guidelines for vocabulary apps. Various learning theories were incorporated into the conceptual framework which included the engagement of sensory, working and longterm memory. The engagement of these different memories provided a greater prospect for language learning to take place successfully. This study anticipates that these identified multimedia design guidelines will be the starting point of vocabulary apps that contribute more effectively to early language learning for children with ASD.
dc.description.availability Unrestricted
dc.description.degree PhD
dc.description.department Science, Mathematics and Technology Education
dc.identifier.citation De Bruin, I 2018, Multimedia guidelines for vocabulary apps assisting early language learning in children with Autism Spectrum Disorder, PhD Thesis, University of Pretoria, Pretoria, viewed yymmdd <http://hdl.handle.net/2263/70067>
dc.identifier.other A2019
dc.identifier.uri http://hdl.handle.net/2263/70067
dc.language.iso en
dc.publisher University of Pretoria
dc.rights © 2019 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subject UCTD
dc.title Multimedia guidelines for vocabulary apps assisting early language learning in children with Autism Spectrum Disorder
dc.type Thesis


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