Video game intervention for sexual risk reduction in minority adolescents : randomized controlled trial

Show simple item record

dc.contributor.author Fiellin, Lynn E.
dc.contributor.author Hieftje, Kimberly D.
dc.contributor.author Pendergrass, Tyra M.
dc.contributor.author Kyriakides, Tassos C.
dc.contributor.author Duncan, Lindsay R.
dc.contributor.author Dziura, James D.
dc.contributor.author Sawyer, Benjamin G.
dc.contributor.author Mayes, Linda
dc.contributor.author Crusto, Cindy A.
dc.contributor.author Forsyth, Brian WC
dc.contributor.author Fiellin, David A.
dc.date.accessioned 2017-11-10T12:46:47Z
dc.date.available 2017-11-10T12:46:47Z
dc.date.issued 2017
dc.description.abstract BACKGROUND : Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE : We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS : Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS : A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS : An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months. en_ZA
dc.description.department Psychology en_ZA
dc.description.librarian am2017 en_ZA
dc.description.sponsorship Grant R01HD062080 from the Eunice Kennedy Shriver National Institute of Child Health and Human Development. en_ZA
dc.description.uri http://www.jmir.org en_ZA
dc.identifier.citation Fiellin et al. 2017, 'Video game intervention for sexual risk reduction in minority adolescents : randomized controlled trial', Journal of Medical Internet Research, vol. 19, no. 9, pp. 1-13. en_ZA
dc.identifier.issn 1439-4456 (print)
dc.identifier.issn 1438-8871 (online)
dc.identifier.other 10.2196/jmir.8148
dc.identifier.uri http://hdl.handle.net/2263/63102
dc.language.iso en en_ZA
dc.publisher JMIR Publications en_ZA
dc.rights © Lynn E Fiellin, Kimberly D Hieftje, Tyra M Pendergrass, Tassos C Kyriakides, Lindsay R Duncan, James D Dziura, Benjamin G Sawyer, Linda Mayes, Cindy A Crusto, Brian WC Forsyth, David A Fiellin. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 18.09.2017. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/). en_ZA
dc.subject Adolescent en_ZA
dc.subject Videogame en_ZA
dc.subject Intervention en_ZA
dc.subject Randomized controlled trial en_ZA
dc.subject Risk reduction en_ZA
dc.subject Primary prevention en_ZA
dc.subject Diffusion en_ZA
dc.subject Youth en_ZA
dc.subject Self-efficacy en_ZA
dc.subject Human immunodeficiency virus (HIV) en_ZA
dc.title Video game intervention for sexual risk reduction in minority adolescents : randomized controlled trial en_ZA
dc.type Article en_ZA


Files in this item

This item appears in the following Collection(s)

Show simple item record