Virtual, mixed and augmented reality in veterinary education

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dc.contributor.author Malinowski, Robert
dc.contributor.other International Veterinary Simulation in Teaching Conference (5th : 2017 : Pretoria, South Africa)
dc.contributor.other Michigan State University. College of Veterinary Medicine
dc.date.accessioned 2017-06-09T09:51:10Z
dc.date.available 2017-06-09T09:51:10Z
dc.date.created 2017
dc.date.issued 2017
dc.description Poster presented at the 5th International Veterinary Simulation in Teaching Conference, 10-12 April 2017, held at the Intundla Conference Venue, Pretoria, South Africa. en_ZA
dc.description.abstract Advanced visual simulation technologies have gone mainstream and are now available to consumers and educators alike. Rather than being physical simulators, these systems generate visualizations of three-dimensional objects and immersive environments that users can interact with using a variety of devices. The technologies have rapidly matured over the past two years and continue to quickly evolve. Instead of being physically tethered to high-power computers, the next generation of devices will be stand-alone with integrated processors, or units that are capable of connecting to mobile phones to provide the computational might. This fundamental design change will further aid in promoting VR/AR/MR, allowing students to participate with devices they already own. This will reduce costs for educational institutions and re-define what a simulation laboratory is and how it is structured. Several different approaches exist including virtual reality (VR), augmented reality (AR) and mixed reality (MR) from companies such as Samsung, Oculus and Microsoft. Virtual reality is currently the most prevalent and affordable. Products vary greatly in price and features. Google Cardboard and the Samsung Gear VR are a great place to start and cost under $100. Higher-end devices, such as the Oculus Rift and HTC Vive, offer greater capabilities but are also much more costly ($600-$700). VR fully immerses the user allowing for a completely novel perspective. Two practical uses of this technology include 360 degree video and virtual models. Cameras such as the Samsung Gear 360 and Ricoh Theta capture video in all directions, giving learners the ability to explore an experience as if they were physically present. Virtual models and simulations, created from scratch or from CT/MR data, can be viewed in an immersive, web-based environment such as Sketchfab. As these solutions continue to evolve, educators will be able to harness their potential to create high-fidelity simulation experiences for students. en_ZA
dc.description.librarian ab2017 en_ZA
dc.description.sponsorship Sponsored by Virtalis, South Africa. Dept. of Higher Education & Training, Anatomoulds, Veterinary Simulator Industries, National Research Foundation, University of Pretoria. Faculty of Veterinary Science, Zoetis and Breed 'n Betsy en_ZA
dc.format.extent 1 page : color photos en_ZA
dc.format.medium PDF en_ZA
dc.identifier.citation Malinowski, R. 2017. Virtual, mixed and augmented reality in veterinary education. [Poster]. The Fifth International Veterinary Simulation in Teaching Conference, 10-12 April 2017, Pretoria. Available from: http://hdl.handle.net/2263/60994 en_ZA
dc.identifier.uri http://hdl.handle.net/2263/60994
dc.language.iso en en_ZA
dc.publisher Pretoria : University of Pretoria, Faculty of Veterinary Science en_ZA
dc.relation.requires Adobe Acrobat reader en_ZA
dc.rights ©2017 University of Pretoria. Faculty of Veterinary Science. Provided for educational purposes only. It may not be downloaded, reproduced or distributed in any format without written permission of the University of Pretoria, Faculty of Veterinary Science en_ZA
dc.subject Veterinary simulation en_ZA
dc.subject Veterinary medicine -- Study and teaching en_ZA
dc.subject E-learning en_ZA
dc.subject Veterinary medicine training en_ZA
dc.subject Teaching methods en_ZA
dc.subject.lcsh Teaching -- Aids and devices en_ZA
dc.subject.lcsh Veterinary medicine -- Study and teaching -- Simulation methods en_ZA
dc.subject.lcsh Educational technology en_ZA
dc.subject.lcsh Virtual reality in higher education en_ZA
dc.subject.lcsh Augmented reality en_ZA
dc.subject.lcsh Mixed reality en_ZA
dc.title Virtual, mixed and augmented reality in veterinary education en_ZA
dc.title.alternative 5th International Veterinary Simulation in Teaching Conference, 2017, Pretoria, South Africa : proceedings en_ZA
dc.title.alternative InVeST proceedings, 10-12 April 2017 en_ZA
dc.type Event en_ZA
dc.type Text en_ZA
dc.type Other en_ZA


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  • InVeST Proceedings 2017 26
    Proceedings of the 5th International Veterinary Simulation in Teaching Conference held by the Faculty of Veterinary Science, University of Pretoria, 10-12 April 2017, Intundla Conference Venue, Pretoria, South Africa.

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