Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games

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dc.contributor.advisor Maree, David J.F. en
dc.contributor.postgraduate Van Coppenhagen, Christian en
dc.date.accessioned 2013-09-07T15:58:54Z
dc.date.available 2008-09-23 en
dc.date.available 2013-09-07T15:58:54Z
dc.date.created 2007-04-16 en
dc.date.issued 2006 en
dc.date.submitted 2007-11-19 en
dc.description Dissertation (MA)--University of Pretoria, 2006. en
dc.description.abstract In light of the growing concern about the psychological impact of computer, console and handheld electronic games (digital games), this research explores the thoughts and thinking strategies of game players (gamers) during gameplay. It attempts to achieve this goal by means of using a form of verbal analysis based on the 'think out loud' method of Protocol Analysis. The recordings of gamers engaged in the 'think out loud' exercise during gameplay at a gaming networking session were transcribed and analyzed. These gamers participated in two different genres of games. The fist was a First-Person Shooter (FPS) and the second a Real Time Strategy (RTS). The content of the different transcripts were categorized using cognitive models and theories. From this process a nine category classification framework was developed. By dividing identified thought segments into these different categories, a quantitative frequency analysis was possible. This supplemented the overall qualitative exploration of gamers’ thoughts and thinking strategies. The results of this study indicate that different genres of games stimulate different concentrations of different types of thoughts. Overall these concentrations numerically classify gaming as an activity in terms of perception, cognition, emotion, and self immersion. It also indicated that each genre has its own unique influence and that each player is uniquely engaged. Besides providing insight into gamers’ thoughts and thinking strategies, this study also provides evidence that an adapted form of verbal analysis is suitable in exploring a visually absorbing activity such as gaming. en
dc.description.availability unrestricted en
dc.description.department Psychology en
dc.identifier.citation a 2006 en
dc.identifier.other E737/gm en
dc.identifier.upetdurl http://upetd.up.ac.za/thesis/available/etd-11192007-160735/ en
dc.identifier.uri http://hdl.handle.net/2263/29577
dc.language.iso en
dc.publisher University of Pretoria en_ZA
dc.rights © University of Pretoria 2006 E737/ en
dc.subject Protocol analysis en
dc.subject Cognition en
dc.subject Thoughts en
dc.subject Gaming research en
dc.subject Verbal analysis en
dc.subject Games theory en
dc.subject Thinking strategies en
dc.subject Gamer en
dc.subject Network gaming en
dc.subject Digital games en
dc.subject UCTD en_US
dc.title Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games en
dc.type Dissertation en


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