Video game pathfinding and improvements to discrete search on grid-based maps

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dc.contributor.advisor Engelbrecht, Andries P.
dc.contributor.postgraduate Anguelov, Bobby en
dc.date.accessioned 2013-09-06T14:02:33Z
dc.date.available 2012-05-08 en
dc.date.available 2013-09-06T14:02:33Z
dc.date.created 2012-04-19 en
dc.date.issued 2011 en
dc.date.submitted 2012-03-02 en
dc.description Dissertation (MSc)--University of Pretoria, 2011. en
dc.description.abstract The most basic requirement for any computer controlled game agent in a video game is to be able to successfully navigate the game environment. Pathfinding is an essential component of any agent navigation system. Pathfinding is, at the simplest level, a search technique for finding a route between two points in an environment. The real-time multi-agent nature of video games places extremely tight constraints on the pathfinding problem. This study aims to provide the first complete review of the current state of video game pathfinding both in regards to the graph search algorithms employed as well as the implications of pathfinding within dynamic game environments. Furthermore this thesis presents novel work in the form of a domain specific search algorithm for use on grid-based game maps: the spatial grid A* algorithm which is shown to offer significant improvements over A* within the intended domain. Copyright en
dc.description.availability unrestricted en
dc.description.department Computer Science en
dc.identifier.citation Anguelov, B 2011, Video game pathfinding and improvements to discrete search on grid-based maps, MSc dissertation, University of Pretoria, Pretoria, viewed yymmdd < http://hdl.handle.net/2263/22940 > en
dc.identifier.other C12/4/196/gm en
dc.identifier.upetdurl http://upetd.up.ac.za/thesis/available/etd-03022012-094023/ en
dc.identifier.uri http://hdl.handle.net/2263/22940
dc.language.iso en
dc.publisher University of Pretoria en_ZA
dc.rights © 2011, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria en
dc.subject Navigation en
dc.subject Graph search en
dc.subject Hierarchical pathfinding en
dc.subject Games en
dc.subject A* en
dc.subject Hierarchical search algorithms en
dc.subject Pathfinding en
dc.subject Artificial intelligence en
dc.subject Video games en
dc.subject UCTD en_US
dc.title Video game pathfinding and improvements to discrete search on grid-based maps en
dc.type Dissertation en


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