dc.contributor.author |
Du Preez, Amanda
|
|
dc.date.accessioned |
2013-02-05T11:36:36Z |
|
dc.date.available |
2013-02-05T11:36:36Z |
|
dc.date.issued |
2012-12 |
|
dc.description |
Hierdie is ’n verwerkte weergawe van die Gert Pienaar-gedenklesing wat gehou is op 30 Augustus
2011 by die Skool vir Kommunikasiestudies aan die Potchefstroomkampus van die Noordwes-
Universiteit. |
af |
dc.description.abstract |
The expression “getting (a)head” will be utilised in this article as an analytical key in order to
present a critical reading of the meeting of and interaction between bodies and new technologies.
The main aim is to demonstrate the complexity of this interaction and also to make evident how
problematic the concept of keeping one’s head while getting ahead has become in relation to new
technologies and cyber culture in particular. The obvious fact that one will probably need to keep
one’s physical head in order to be able to speak of the literal one is expounded by means of new technologies such as cryonics, but also by referring to older metaphysical discourses that embed
the body-unfriendly proponents in contemporary cyber culture. Descartes’ description of the head
as an entity that exists apart from the rest of the body is briefly discussed, as well as the opposite
extreme example namely Bataille’s Acéphale-group during the early twentieth century that instead
affirmed the headless man as a future prospect. It is argued that both examples, namely the
concentration of all thinking in the head and the abandonment of thinking altogether, signify a
one-sided and body-unfriendly discourse. These older examples are perpetuated in contemporary
denouncement of the body, and thus favouring of the head, as exemplified by theorists and artists
such as Timothy Leary and Stelarc, and William Gibson’s novels. In contrast to these views,
Merleau-Ponty’s phenomenological embracing of the world as flesh and the unbreakable and
unthinkable bond between head (mind) and body is introduced as a starting place for rethinking
embodiment in contemporary cyber culture.
The interaction between bodies and technologies cannot be described in simple terms by
assuming that the body meets the technology. Rather, it would be more appropriate to refer to
bodies or body types that interact with technologies in the plural. In order to give form to this
more complex interaction four body types have been identified that are unpacked on a semiotic
square. The body types are the techno-transcendent body; the techno-enhanced body; the mutated
body and finally the hyper-real body. These four categories are by no means exhaustive but they
do present an entry point for unravelling the divergent ways in which bodies engage with new
technologies.In terms of the possibilities that the semiotic square provides the body types are unpacked as
follows on the four axes: the techno-enhanced body is placed between the opposites of (present)
and (absent) where the presence and absence of materiality plays a role, as well as the extent to
which technology enhances and changes the body; the techno-transcendent is positioned body
between (random/pattern) pairing, because it is the body type most likely to become disembodied
during the sometimes random and sometimes patterned interaction with virtuality; the mutated
body is placed between the (present) and (random) axes because it deviates from the pattern
during its interaction with technologies, which leads to mutation into a seemingly endless range
of possibilities between materiality and randomness; and finally the hyper-real body is situated
between (absent) and (pattern) that represents the simulacrum where the original is copied to
such an extent that it disappears, thus becoming absent but gaining form (pattern) in the replica/
clone. The engagement of the four body types with new technologies are analysed by means of
referring to examples from visual culture in general including examples from film, advertisements,
visual art, digital photography and the Internet. |
en_US |
dc.description.abstract |
Die metafoor of uitdrukking “om kop te hou” word aangewend as ’n sleutel ten einde ’n kritiese
analise van die ontmoeting tussen nuwe tegnologieë en liggaamlikheid aan die hand te doen. Daar
sal aangedui word hoe verwikkeld en uiters problematies die gedagte van “kophou” geword het
in die kontemporêre kuberkultuur. Die doel is dus om die ontmoeting of interaksie tussen liggame
en tegnologieë uiteen te sit met die belangrike voorbehoud dat dit nie die tegnologie is wat die liggaam ontmoet nie, maar eerder tegnologieë wat liggame in ’n verwikkelde interaksie ontmoet.
Hierdie interaksie word in vier liggaamstipes verdeel, wat op ’n semiotiese vierkant aangedui
word om gestalte te gee aan die ingewikkelde aard daarvan. Die vier liggaamstipes is geïdentifiseer
as tegno-transendente liggaamlikheid; tegno-verbeterde liggaamlikheid; gemuteerde liggaamlikheid
en hiper-werklike liggaamlikheid. Aan die hand van die vier liggaamstipes word die verweefde
en ingewikkelde interaksies tussen liggame en tegnologieë uitgebou en die metafoor van “kophou”
deurgaans aangewend ten einde die fyner nuanses van die interaksie te beklemtoon. Die
liggaamstipes se interaksies met nuwe tegnologieë word ontsluit deur verwysings na voorbeelde
uit die breër visuele kultuur soos film, visuele kuns, advertensies en die internet te gebruik. |
af |
dc.description.librarian |
am2013 |
en_US |
dc.description.librarian |
gv2013 |
|
dc.description.uri |
http://www.journals.co.za/ej/ejour_akgees.html |
en_US |
dc.identifier.citation |
Du Preez, A 2012, 'Om kop te hou : liggaamlikheid en kontemporere kuberkultuur', Tydskrif vir Geesteswetenskappe, vol. 52, no. 4, pp. 596-612. |
af |
dc.identifier.issn |
0041-4751 |
|
dc.identifier.uri |
http://hdl.handle.net/2263/20944 |
|
dc.language.iso |
Afrikaans |
en_US |
dc.publisher |
Suid Afrikaanse Akademie vir Wetenskap & Kuns |
af |
dc.rights |
Suid Afrikaanse Akademie vir Wetenskap & Kuns |
af |
dc.subject |
Embodiment |
en_US |
dc.subject |
Posthumanism |
en_US |
dc.subject |
Cryonics |
en_US |
dc.subject |
Cyber culture |
en_US |
dc.subject |
Semiotic square |
en_US |
dc.subject |
Techno-transcendence |
en_US |
dc.subject |
Techno-enhancement |
en_US |
dc.subject |
Mutation |
en_US |
dc.subject |
Hyper-real |
en_US |
dc.subject |
Liggaamlikheid |
af |
dc.subject |
Posthumanisme |
af |
dc.subject |
Krionika |
af |
dc.subject |
Kuberkultuur |
af |
dc.subject |
Semiotiese vierkant |
en_US |
dc.subject |
Tegno-transendensie |
en_US |
dc.subject |
Tegno-verbetering |
af |
dc.subject |
Mutasie |
af |
dc.subject |
Hiper-werklikheid |
af |
dc.subject.lcsh |
Human-computer interaction |
en |
dc.subject.lcsh |
Cybernetics -- Social aspects |
en |
dc.title |
Om kop te hou : liggaamlikheid en kontemporere kuberkultuur |
af |
dc.title.alternative |
Getting (a)head : embodiment and contemporary cyber culture |
en_US |
dc.type |
Article |
en_US |