Reflecting on analogue faces and digital masks through mission : impossible (1996-2023)

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dc.contributor.author Broodryk, Chris Willem
dc.date.accessioned 2025-04-09T07:08:43Z
dc.date.available 2025-04-09T07:08:43Z
dc.date.issued 2024-04
dc.description.abstract This article uses the idea and practice of the mask and masking technology in the popular Mission: Impossible film franchise to critically consider the tensions between digital and analogue. In the Mission: Impossible films, the masks are a core component of the films’ intrigue, and they serve the plot dynamics of each franchise entry while also revealing ever-sophisticated diegetic film technologies that make these silicone-based masks increasingly hyper-realistic in spy-craft and antisurveillance deception. This article demonstrates how the mask is an identity technology that qualifies the persona as potentially deceptive and duplicitous as it relies on a convincing presentation of a character’s self that does not accurately reflect the interiority of this character, and on a betrayal of trust of the affective investment of a particular micro-publics. As such, the viewer reflects on facial representation not only in terms of verisimilitude, but also veracity. Within a context of techno est ubique, the mask has evident transformative capacities as a temporary interface with the world and as a remediation technology. However, the mask is also a precarious technology because it is highly visible and needs monitoring for proper presentation and error. It is a seamless technology, which evokes further reflections on photorealism and deepfakes. Additionally, digital comes to denote ‘dead’, and the digital mask of especially the later Mission: Impossible films – identifiable by its skeuomorphic qualities – challenges the continued existence of the analogue (organic face) as mask and related appearance replication technologies come to replace human faces and bodies entirely. en_US
dc.description.department Drama en_US
dc.description.sdg SDG-09: Industry, innovation and infrastructure en_US
dc.description.sdg SDG-16:Peace,justice and strong institutions en_US
dc.description.uri https://ojs.deakin.edu.au/index.php/ps/index en_US
dc.identifier.citation Broodryk, C. (2024) Reflecting on analogue faces and digital masks through mission : impossible (1996-2023). Persona Studies, 9(2), 16-32. https://doi.org/10.21153/psj2024vol9no2art1927. en_US
dc.identifier.issn 2205-5258 (print)
dc.identifier.other 10.21153/psj2024vol9no2art1927
dc.identifier.uri http://hdl.handle.net/2263/101949
dc.language.iso en en_US
dc.publisher Deakin University en_US
dc.rights © 2024 Chris Broodryk. Open Access. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. en_US
dc.subject Analogue en_US
dc.subject Digital en_US
dc.subject Mask en_US
dc.subject Mission: Impossible films en_US
dc.subject Death Mask en_US
dc.subject Technology of deception en_US
dc.subject SDG-09: Industry, innovation and infrastructure en_US
dc.title Reflecting on analogue faces and digital masks through mission : impossible (1996-2023) en_US
dc.type Article en_US


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