dc.contributor.author |
Broodryk, Chris Willem
|
|
dc.date.accessioned |
2025-04-09T07:08:43Z |
|
dc.date.available |
2025-04-09T07:08:43Z |
|
dc.date.issued |
2024-04 |
|
dc.description.abstract |
This article uses the idea and practice of the mask and masking technology
in the popular Mission: Impossible film franchise to critically consider the tensions
between digital and analogue. In the Mission: Impossible films, the masks are a core
component of the films’ intrigue, and they serve the plot dynamics of each franchise
entry while also revealing ever-sophisticated diegetic film technologies that make
these silicone-based masks increasingly hyper-realistic in spy-craft and antisurveillance deception. This article demonstrates how the mask is an identity
technology that qualifies the persona as potentially deceptive and duplicitous as it
relies on a convincing presentation of a character’s self that does not accurately
reflect the interiority of this character, and on a betrayal of trust of the affective
investment of a particular micro-publics. As such, the viewer reflects on facial
representation not only in terms of verisimilitude, but also veracity. Within a context
of techno est ubique, the mask has evident transformative capacities as a temporary
interface with the world and as a remediation technology. However, the mask is also
a precarious technology because it is highly visible and needs monitoring for proper
presentation and error. It is a seamless technology, which evokes further reflections
on photorealism and deepfakes. Additionally, digital comes to denote ‘dead’, and the
digital mask of especially the later Mission: Impossible films – identifiable by its
skeuomorphic qualities – challenges the continued existence of the analogue
(organic face) as mask and related appearance replication technologies come to
replace human faces and bodies entirely. |
en_US |
dc.description.department |
Drama |
en_US |
dc.description.sdg |
SDG-09: Industry, innovation and infrastructure |
en_US |
dc.description.sdg |
SDG-16:Peace,justice and strong institutions |
en_US |
dc.description.uri |
https://ojs.deakin.edu.au/index.php/ps/index |
en_US |
dc.identifier.citation |
Broodryk, C. (2024) Reflecting on analogue faces and digital masks through mission : impossible (1996-2023). Persona Studies, 9(2), 16-32. https://doi.org/10.21153/psj2024vol9no2art1927. |
en_US |
dc.identifier.issn |
2205-5258 (print) |
|
dc.identifier.other |
10.21153/psj2024vol9no2art1927 |
|
dc.identifier.uri |
http://hdl.handle.net/2263/101949 |
|
dc.language.iso |
en |
en_US |
dc.publisher |
Deakin University |
en_US |
dc.rights |
© 2024 Chris Broodryk. Open Access. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. |
en_US |
dc.subject |
Analogue |
en_US |
dc.subject |
Digital |
en_US |
dc.subject |
Mask |
en_US |
dc.subject |
Mission: Impossible films |
en_US |
dc.subject |
Death Mask |
en_US |
dc.subject |
Technology of deception |
en_US |
dc.subject |
SDG-09: Industry, innovation and infrastructure |
en_US |
dc.title |
Reflecting on analogue faces and digital masks through mission : impossible (1996-2023) |
en_US |
dc.type |
Article |
en_US |