Game-based learning and library instruction

Show simple item record

dc.contributor.advisor Bothma, T.J.D. (Theodorus Jan Daniel)
dc.contributor.coadvisor Fourie, Ina
dc.contributor.postgraduate De Kock, Elizabeth Catharina
dc.date.accessioned 2014-04-01T09:08:29Z
dc.date.available 2014-04-01T09:08:29Z
dc.date.created 2014
dc.date.issued 2013 en_US
dc.description Dissertation (MSc)--University of Pretoria, 2013. en_US
dc.description.abstract The purpose of this study was to investigate to what extent a game can be used as an instructional tool for library instruction. In order to determine the effectiveness of the game for library instruction, it was necessary to do literature research that included both subject fields. The research design therefore includes a literature study on information literacy and a literature study on game-based learning. The game was based on the Big6 information literacy model (Eisenberg, 2008). An in-depth literature review on game-based learning was needed to determine which criteria would be necessary to create a game for instructional purposes. An instructional design process (DODDEL model) was used for the design of the game. The design and layout of the game illustrated the application of the game-based learning criteria. A single-case study method was used for the purpose of the study. A mixed-methods approach with qualitative and quantitative questions and formative and summative evaluation was used to collect data and evaluate the game. The data analysis was done in Chapter 6. The data analysis indicates that games can be used in an effective way for library instruction purposes. The comments seem to confirm the findings of the literature review on game-based learning. The rating scale proved that the players were engaged during game play. The findings of the study were discussed in the concluding chapter. Game-based learning criteria and their application were described. The success and restrictions of the study were indicated and discussed. Recommendations for further research in the subject fields were made. en_US
dc.description.availability unrestricted en_US
dc.description.department Information Science en_US
dc.description.librarian gm2014 en_US
dc.identifier.citation De Kock, EC 2013, Game-based learning and library instruction, MSc dissertation, University of Pretoria, Pretoria, viewed yymmdd<> en_US
dc.identifier.other C14/4/15/gm en_US
dc.identifier.uri http://hdl.handle.net/2263/37275
dc.language.iso en en_US
dc.publisher University of Pretoria en_ZA
dc.rights © 2014 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. en_US
dc.subject Learning en_US
dc.subject Instructional tool en_US
dc.subject Game en_US
dc.subject Library instruction en_US
dc.subject UCTD
dc.title Game-based learning and library instruction en_US
dc.type Dissertation en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record